Dulrik wrote:
Gilgon wrote:
You cannot banish someone for murdering hundreds of NPCs if they turn themselves in every time they kill 9 npcs. That's the simple concept that you are missing. You cannot banish someone for healing their allies while their allies kill npcs, even though the healing might be even more important than the damage dealing as far as city defense is actually concerned.
If they are convicted of a crime and do their time, then their debt to society has been paid in full. If they are smart enough to avoid the banishment threshold, I don't have a problem with it.
Ok, cool. You're fine with people traveling cities without crimes, finding enemies, stunning them and letting their friends land the final blow, turning themselves in, and repeating. That's what the vast majority of pkill in SK consists of right now - finding ways to exploit the law system so that even as a known enemy, no NPCs will attack you.
The only reason this exploit hasn't been corrected yet is because many of the most "respected" players in the mud openly abuse this OOC garbage by stunning enemies and letting their already-banished friends land the final blow and then turning themselves in.
In the past I have done my best to exploit the problems of the mud as they stand now to force action to be taken, but I still refuse to exploit the law system because it is so blatantly, absurdly OOC that I have trouble accepting it.
Soon, though, I might be mode stunning as I enter cities, reciting charm person on enemies, gating home, pking them, and turning myself in for attempted mugging in order to do the same, over and over and over. I don't think anything else will convince you of how absurd this is.