Shattered Kingdoms

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PostPosted: Tue Nov 18, 2008 4:52 pm 
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Location: Redwood City, California
Gilgon wrote:
When a player has repeatedly violated the law for decades and still remains unbanished because they cleverly evade the legal system it isn't IC to banish them? Ohhhkay, Dulzie.

You are talking nonsense. If you catch them violating the law, you will be able to report them for it. By definition, anything else isn't against the law. If you feel someone is exploiting a bug involving the law system, that's a completely different and OOC problem which you should handle by reporting it as a bug. But until any such theoretical bug is fixed, you have to live with the system as it is, not how you want it to be.


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PostPosted: Tue Nov 18, 2008 4:54 pm 
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Dulrik wrote:
Gilgon wrote:
When a player has repeatedly violated the law for decades and still remains unbanished because they cleverly evade the legal system it isn't IC to banish them? Ohhhkay, Dulzie.

You are talking nonsense. If you catch them violating the law, you will be able to report them for it. By definition, anything else isn't against the law. If you feel someone is exploiting a bug involving the law system, that's a completely different and OOC problem which you should handle by reporting it as a bug. But until any such theoretical bug is fixed, you have to live with the system as it is, not how you want it to be.


Are you joking? Do you know how many people have stayed on mode stun and let their allies get the last hit, in order to never, ever be able to be banished? Do you not realize that LOADS of players in this mud constantly pk in enemy kingdoms and evade banish by staying on mode stun rather than mode kill, or by only killing NPCs and not by letting their already-banished friend get the final hit?

This is _not_ a completely different problem, it is the exact same problem. This is the OOC problem that I have written about over and over. Reporting someone for breaking the law is meaningless unless the crime they committed is murder of a PC. Otherwise, they will come in later that day, take hte punishment while naked, and then go back and PK.

Where is the roleplay in people who have murdered hundreds of npcs but remain unbanished, but the person who kills one pc is banished? Yawn.


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PostPosted: Tue Nov 18, 2008 5:03 pm 
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Do I appear to be joking? Don't ask stupid questions.

Banishing someone for whatever half-assed reason you want just because you don't like someone is abuse and is exactly why you can't do it anymore. It's very simple. The laws allowing banishment are any high murder or at least 10 of any other combinations of crimes. If they actually got caught murdering hundreds of NPCs (and that is against the law in your kingdom), then you will be able to banish them. Anything less than a convicted crime is merely hearsay in a court of law.


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PostPosted: Tue Nov 18, 2008 5:07 pm 
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Dulrik wrote:
Do I appear to be joking? Don't ask stupid questions.

Banishing someone for whatever half-assed reason you want just because you don't like someone is abuse and is exactly why you can't do it anymore. It's very simple. The laws allowing banishment are any high murder or at least 10 of any other combinations of crimes. If they actually got caught murdering hundreds of NPCs (and that is against the law in your kingdom), then you will be able to banish them. Anything less than a convicted crime is merely hearsay in a court of law.


You cannot banish someone for murdering hundreds of NPCs if they turn themselves in every time they kill 9 npcs. That's the simple concept that you are missing. You cannot banish someone for healing their allies while their allies kill npcs, even though the healing might be even more important than the damage dealing as far as city defense is actually concerned.

Should I be allowed to play a priest who can scout out enemies inside their city and still heal anyone in my groups while actively pking against them, and still be immune to their law NPCs...? No. It's [REDACTED]. If I have committed over 50 crimes but I turn myself in every time I get 3-4 of them, is it logical that a tribunal leader cannot banish me? No. It's also [REDACTED].


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PostPosted: Tue Nov 18, 2008 5:16 pm 
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Gilgon wrote:
You cannot banish someone for murdering hundreds of NPCs if they turn themselves in every time they kill 9 npcs. That's the simple concept that you are missing. You cannot banish someone for healing their allies while their allies kill npcs, even though the healing might be even more important than the damage dealing as far as city defense is actually concerned.

If they are convicted of a crime and do their time, then their debt to society has been paid in full. If they are smart enough to avoid the banishment threshold, I don't have a problem with it.

Healing someone isn't against the law anywhere right now. It could possibly be instituted as a new law. I'm not completely against it.


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PostPosted: Tue Nov 18, 2008 5:28 pm 
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Dulrik wrote:
Gilgon wrote:
You cannot banish someone for murdering hundreds of NPCs if they turn themselves in every time they kill 9 npcs. That's the simple concept that you are missing. You cannot banish someone for healing their allies while their allies kill npcs, even though the healing might be even more important than the damage dealing as far as city defense is actually concerned.

If they are convicted of a crime and do their time, then their debt to society has been paid in full. If they are smart enough to avoid the banishment threshold, I don't have a problem with it.


Ok, cool. You're fine with people traveling cities without crimes, finding enemies, stunning them and letting their friends land the final blow, turning themselves in, and repeating. That's what the vast majority of pkill in SK consists of right now - finding ways to exploit the law system so that even as a known enemy, no NPCs will attack you.

The only reason this exploit hasn't been corrected yet is because many of the most "respected" players in the mud openly abuse this OOC garbage by stunning enemies and letting their already-banished friends land the final blow and then turning themselves in.

In the past I have done my best to exploit the problems of the mud as they stand now to force action to be taken, but I still refuse to exploit the law system because it is so blatantly, absurdly OOC that I have trouble accepting it.

Soon, though, I might be mode stunning as I enter cities, reciting charm person on enemies, gating home, pking them, and turning myself in for attempted mugging in order to do the same, over and over and over. I don't think anything else will convince you of how absurd this is.


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PostPosted: Tue Nov 18, 2008 6:05 pm 
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The problem is not that the law system is OOC. The problem is that the players are playing OOCly.

Which . . . meh. What's the fix? To MAKE the law make absolutely NO SENSE in character to compensate for people's gimphood?

No thank you.


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PostPosted: Wed Nov 19, 2008 9:04 pm 
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SK Character: Viltrax
I'd suggest you not confuse people being in-character enough to obey the letter of the law (i.e. you consider that they're avoiding banishment basically on a technicality), versus OOC counting how many NPCs they hit or some such thing. Plenty of mobsters order someone else to do their dirty work...

A legal technicality is no less valid no matter how obscure the reference is. I also find it impressive that the mob-based enforcement of those who are banished is so effective that people go to such lengths to avoid it.


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PostPosted: Wed Nov 19, 2008 10:15 pm 
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It has nothing to do with efficacy and everything to do with how re-tah-ded it makes trying to play an adversarial role to XYZ.


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PostPosted: Wed Nov 19, 2008 10:50 pm 
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Right, mobsters using hitmen, etc. Except that if I'm a Talon and I use Balacha to kill somebody every time instead of me, Balacha never gets banished. Even though Balacha is not "faceless soldier A" or something.

Not that I'm suggesting that we be able to banish NPCs, its just that the evasion is a complete one.

And yes... if by "impressive and effective" you mean "extremely annoying," you are correct sir. Law NPCs that somehow know you're in the middle of the forest and attack you every few leagues you walk are just another unrealistic, obnoxious and unnecessary code measure... and the prevention of being put on this ****list is accomplished with equally obnoxious and unrealistic methods.


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