Shattered Kingdoms

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PostPosted: Fri Jan 15, 2010 10:21 am 
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Mortal

Joined: Wed Sep 24, 2008 12:21 pm
Posts: 4452
First change taunt from being a magical effect.

Seriously, I shouldn't walk into a !magic room and taunt wears off.

Dumbest code ever. Oh wait, Dulrik is the head coder. That explains everything.


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PostPosted: Fri Jan 15, 2010 10:53 am 
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Joined: Mon Jul 20, 2009 8:33 pm
Posts: 861
Well, given that taunt shouldn't carry over between rooms anyway that makes sense.

Unless of course taunt... can't be used in no-magic rooms?


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PostPosted: Sat May 15, 2010 5:19 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Both the problems mentioned here should be fixed, effective immediately. Taunt won't be affected by no-magic rooms. It has also been changed so it requires a tiny amount of concentration from the taunter. This will ensure that when the taunter dies, the taunt affect will be removed. As a side-effect, the swashbuckler now has the ability to release a taunt.


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