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Doubled spell release messages https://shatteredkingdoms.org/forums/viewtopic.php?f=26&t=10598 |
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Author: | Adder [ Tue Feb 15, 2005 2:24 pm ] |
Post subject: | Doubled spell release messages |
Quote: [HP: 66%] [ME: 1%] [PE: 17%]
> aff oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo o [Affects] Sorel,, Commander of the Knights of Morea. o o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o o Affect: 'plague' affecting dexterity o o Affect: 'detect invis' o oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo [HP: 66%] [ME: 1%] [PE: 17%] Galadrius utters the words, 'judicandus eugzagz'. [HP: 67%] [ME: 0%] [PE: 17%] > Galadrius starts to concentrate. [HP: 67%] [ME: 0%] [PE: 17%] > Galadrius utters the words, 'judicandus eugzagz'. Your sores vanish. Your sores vanish. [HP: 67%] [ME: 0%] [PE: 17%] I remember D wanted to see affects before the casting, so here they are. |
Author: | Lagelli [ Tue Feb 15, 2005 7:42 pm ] |
Post subject: | |
I've been experiencing these bugs when experimenting with sneak; here's one: Code: [HP:100%] [ME:100%] [PE: 63%]
> aff oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo o [Affects] Name,. o===-===-===-===-===-===-===-===-===-===-===-===o o Affect: 'fatigue' affecting constitution o Affect: 'detect invis' o Affect: 'detect hidden' o Affect: 'armor' oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo [HP:100%] [ME:100%] [PE: 63%] > sneak You attempt to move silently. [HP:100%] [ME:100%] [PE: 62%] > vis You no longer feel stealthy. Ok. [HP:100%] [ME:100%] [PE: 62%] |
Author: | Tragonis [ Fri Feb 18, 2005 6:37 am ] |
Post subject: | |
Code: [HP: 100%] [ME: 22%] [PE: 100%] [Coins: zero]
You utter the words, 'judicandus oculoaylacri'. You can hear again. Your hearing returns! [HP: 100%] [ME: 20%] [PE: 100%] [Coins: zero] |
Author: | fridgeraider [ Fri Feb 18, 2005 8:18 am ] |
Post subject: | |
Does that happen everytime you cast cure deafness, or did your deafness just happen to end when you were about to cast the spell? |
Author: | Tragonis [ Fri Feb 18, 2005 12:01 pm ] |
Post subject: | |
fridgeraider wrote: Does that happen everytime you cast cure deafness, or did your deafness just happen to end when you were about to cast the spell?
Happens everytime and no. |
Author: | el_kabong [ Fri Feb 18, 2005 12:18 pm ] |
Post subject: | |
It's the classic target/caster combo. You cast a spell, get a successful roll, and get the "You can hear again" message. If you casted upon Bob, you'd see "Bob can hear again". Other people in the room will get the "Yourname can hear again" message. Or that's how it probably should be. The "Your hearing returns" message is a by-product of yourself being the target. If you had cast upon Bob, he would have been the only one to get that message, but not the "You can hear again" message. If not, then this is an aesthetic bug in the spell itself. Same with the cure disease episode. The first is the room echo, the second is limited to the target. As for sneak and vis, "VIS" negates a series of affects: invis, hide, disguise, camoflague and sneak. Of those, only sneak and disguise have timer limits on them, with accompanying messages. I'm assuming that sneak is set up so that whenever the timer reaches zero -- which is the same as saying the party is no longer affected -- the message occurs. VIS was more than likely an afterthought for ease-of-use, and thus not a large concern. All very minor, all very much aesthetic. |
Author: | Tragonis [ Sun Feb 27, 2005 2:46 pm ] |
Post subject: | |
Code: oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
o [Affects] Cyquoan, Ironclaw : Knight Captain of the Hammer of Light o o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o o Affect: 'sanctuary' o o Affect: 'protection' o o Affect: 'armor' o o Affect: 'ironguard' o o Affect: 'haste' affecting weapon speed o o Affect: 'haste' affecting dexterity o o Affect: 'invincible aura' o o Affect: 'spirit aura' o oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo [HP: 94%] [ME: 57%] [PE: 99%] [Coins: zero] Your ward dissolves. You feel yourself slow down. Your body feels less fatigued. [HP: 100%] [ME: 59%] [PE: 100%] [Coins: zero] aff oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo o [Affects] Cyquoan, Ironclaw : Knight Captain of the Hammer of Light o o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o o Affect: 'fatigue' affecting constitution o o Affect: 'sanctuary' o o Affect: 'protection' o o Affect: 'armor' o o Affect: 'invincible aura' o o Affect: 'spirit aura' o oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo Shouldn't be feeling less fatigued if haste just wore off and I just gained the fatiqueness. |
Author: | Fepel Veiled [ Sun Feb 27, 2005 3:11 pm ] |
Post subject: | |
Tragonis wrote: Code: oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo o [Affects] Cyquoan, Ironclaw : Knight Captain of the Hammer of Light o o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o o Affect: 'sanctuary' o o Affect: 'protection' o o Affect: 'armor' o o Affect: 'ironguard' o o Affect: 'haste' affecting weapon speed o o Affect: 'haste' affecting dexterity o o Affect: 'invincible aura' o o Affect: 'spirit aura' o oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo [HP: 94%] [ME: 57%] [PE: 99%] [Coins: zero] Your ward dissolves. You feel yourself slow down. Your body feels less fatigued. [HP: 100%] [ME: 59%] [PE: 100%] [Coins: zero] aff oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo o [Affects] Cyquoan, Ironclaw : Knight Captain of the Hammer of Light o o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o o Affect: 'fatigue' affecting constitution o o Affect: 'sanctuary' o o Affect: 'protection' o o Affect: 'armor' o o Affect: 'invincible aura' o o Affect: 'spirit aura' o oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo Shouldn't be feeling less fatigued if haste just wore off and I just gained the fatiqueness. A GM sorcs haste has the same duration as a fatigue. Perhaps yours just let off as a previous fatigue did? |
Author: | TheIceHellion [ Sun Feb 27, 2005 3:53 pm ] |
Post subject: | |
Fepel Veiled wrote: A GM sorcs haste has the same duration as a fatigue. Perhaps yours just let off as a previous fatigue did?
Look at the first affects list do you see fatigue there? No. When haste/gstr wear off when you don't already have fatigue it gives you the message you feal less fatigues when it should say you feel fatigued. |
Author: | Tragonis [ Sun Feb 27, 2005 3:55 pm ] |
Post subject: | |
If you would study the first affect list more closely, I wasn't fatigued to begin with. |
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