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 Post subject: Law NPCs
PostPosted: Sun Feb 20, 2005 4:34 pm 
Code:
Group: Rar
(11:F1)  [   Ravaelana]   (12:F2)  [Balacha Ibin]   (13:F3)  [------------]   
(21:M1)  [a portly gno]   (22:M2)  [------------]   (23:M3)  [------------]   
(31:B1)  [------------]   (32:B2)  [------------]   (33:B3)  [------------]   
Characters            Rank    Pos    In room  Follow    H     ME    PE 
Ravaelana             Leader  11:F1  Yes      No      100%  100%  100%
A portly gnomish man  Member  21:M1  Yes      Yes     100%   95%  100%
Balacha Ibin Reshad   Member  12:F2  Yes      Yes     100%  100%  100%


Erm, not sure if it's a bug or what, but someone else had ordered Balacha to join the group, then they logged off, and he stayed in the group *shrugs*


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PostPosted: Sun Feb 20, 2005 6:32 pm 
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Mortal

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 656
SK Character: Salak
It's been reported before, I believe. I remember getting four players in a group, getting four law NPCs, and then ejecting the PCs to have me and four law NPCs running around Exile before.

Fun times when you can have Baltus, Yvette and two other sentinels all in the group.

:o


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PostPosted: Sun Feb 20, 2005 10:40 pm 
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Mortal

Joined: Wed Feb 18, 2004 9:52 pm
Posts: 831
Location: Western New York
To bad the order all command doesn't work on law NPCs. :(


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 Post subject: Re: Law NPCs
PostPosted: Mon Feb 21, 2005 12:03 am 
Syndal wrote:
Code:
Group: Rar
(11:F1)  [   Ravaelana]   (12:F2)  [Balacha Ibin]   (13:F3)  [------------]   
(21:M1)  [a portly gno]   (22:M2)  [------------]   (23:M3)  [------------]   
(31:B1)  [------------]   (32:B2)  [------------]   (33:B3)  [------------]   
Characters            Rank    Pos    In room  Follow    H     ME    PE 
Ravaelana             Leader  11:F1  Yes      No      100%  100%  100%
A portly gnomish man  Member  21:M1  Yes      Yes     100%   95%  100%
Balacha Ibin Reshad   Member  12:F2  Yes      Yes     100%  100%  100%


Erm, not sure if it's a bug or what, but someone else had ordered Balacha to join the group, then they logged off, and he stayed in the group *shrugs*


Its a bug, so when the said party logs off or withdraws from your party you should eject the extra guard that he had joined. Having read in another forum about this, abusing this bug could result in the loss of your leadership skill, so don't do it.


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