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 Post subject: Doubled spell release messages
PostPosted: Tue Feb 15, 2005 2:24 pm 
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Mortal

Joined: Sat Mar 06, 2004 7:10 pm
Posts: 2577
Location: Boston, USA
SK Character: Sorel
Quote:
[HP: 66%] [ME: 1%] [PE: 17%]
> aff

oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
o [Affects] Sorel,, Commander of the Knights of Morea. o
o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
o Affect: 'plague' affecting dexterity o
o Affect: 'detect invis' o
oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
[HP: 66%] [ME: 1%] [PE: 17%]
Galadrius utters the words, 'judicandus eugzagz'.
[HP: 67%] [ME: 0%] [PE: 17%]
>
Galadrius starts to concentrate.
[HP: 67%] [ME: 0%] [PE: 17%]
>
Galadrius utters the words, 'judicandus eugzagz'.
Your sores vanish.
Your sores vanish.
[HP: 67%] [ME: 0%] [PE: 17%]

I remember D wanted to see affects before the casting, so here they are.


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 Post subject:
PostPosted: Tue Feb 15, 2005 7:42 pm 
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Mortal

Joined: Thu Feb 26, 2004 4:46 pm
Posts: 544
Location: Sunnyvale
I've been experiencing these bugs when experimenting with sneak; here's one:
Code:
[HP:100%] [ME:100%] [PE: 63%]
> aff
 oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
 o [Affects] Name,.                             
 o===-===-===-===-===-===-===-===-===-===-===-===o
 o Affect: 'fatigue' affecting constitution     
 o Affect: 'detect invis'                           
 o Affect: 'detect hidden'                       
 o Affect: 'armor'                                   
 oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
[HP:100%] [ME:100%] [PE: 63%]
> sneak
You attempt to move silently.
[HP:100%] [ME:100%] [PE: 62%]
> vis
You no longer feel stealthy.
Ok.
[HP:100%] [ME:100%] [PE: 62%]


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 Post subject:
PostPosted: Fri Feb 18, 2005 6:37 am 
Code:
[HP: 100%] [ME:  22%] [PE: 100%] [Coins: zero]

You utter the words, 'judicandus oculoaylacri'.
You can hear again.
Your hearing returns!

[HP: 100%] [ME:  20%] [PE: 100%] [Coins: zero]


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 Post subject:
PostPosted: Fri Feb 18, 2005 8:18 am 
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Mortal

Joined: Wed Feb 18, 2004 9:52 pm
Posts: 831
Location: Western New York
Does that happen everytime you cast cure deafness, or did your deafness just happen to end when you were about to cast the spell?


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 Post subject:
PostPosted: Fri Feb 18, 2005 12:01 pm 
fridgeraider wrote:
Does that happen everytime you cast cure deafness, or did your deafness just happen to end when you were about to cast the spell?


Happens everytime and no.


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 Post subject:
PostPosted: Fri Feb 18, 2005 12:18 pm 
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Mortal

Joined: Sat Jan 29, 2005 5:49 pm
Posts: 76
It's the classic target/caster combo. You cast a spell, get a successful roll, and get the "You can hear again" message. If you casted upon Bob, you'd see "Bob can hear again". Other people in the room will get the "Yourname can hear again" message. Or that's how it probably should be. The "Your hearing returns" message is a by-product of yourself being the target. If you had cast upon Bob, he would have been the only one to get that message, but not the "You can hear again" message. If not, then this is an aesthetic bug in the spell itself.

Same with the cure disease episode. The first is the room echo, the second is limited to the target.

As for sneak and vis, "VIS" negates a series of affects: invis, hide, disguise, camoflague and sneak. Of those, only sneak and disguise have timer limits on them, with accompanying messages. I'm assuming that sneak is set up so that whenever the timer reaches zero -- which is the same as saying the party is no longer affected -- the message occurs. VIS was more than likely an afterthought for ease-of-use, and thus not a large concern.

All very minor, all very much aesthetic.


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 Post subject:
PostPosted: Sun Feb 27, 2005 2:46 pm 
Code:
 oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
 o [Affects] Cyquoan, Ironclaw : Knight Captain of the Hammer of Light       o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o Affect: 'sanctuary'                                                       o
 o Affect: 'protection'                                                      o
 o Affect: 'armor'                                                           o
 o Affect: 'ironguard'                                                       o
 o Affect: 'haste' affecting weapon speed                                    o
 o Affect: 'haste' affecting dexterity                                       o
 o Affect: 'invincible aura'                                                 o
 o Affect: 'spirit aura'                                                     o
 oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo

[HP:  94%] [ME:  57%] [PE:  99%] [Coins: zero]

Your ward dissolves.
You feel yourself slow down.
Your body feels less fatigued.

[HP: 100%] [ME:  59%] [PE: 100%] [Coins: zero]
aff
 oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
 o [Affects] Cyquoan, Ironclaw : Knight Captain of the Hammer of Light       o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o Affect: 'fatigue' affecting constitution                                  o
 o Affect: 'sanctuary'                                                       o
 o Affect: 'protection'                                                      o
 o Affect: 'armor'                                                           o
 o Affect: 'invincible aura'                                                 o
 o Affect: 'spirit aura'                                                     o
 oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo


Shouldn't be feeling less fatigued if haste just wore off and I just gained the fatiqueness.


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 Post subject:
PostPosted: Sun Feb 27, 2005 3:11 pm 
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Mortal

Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
Tragonis wrote:
Code:
 oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
 o [Affects] Cyquoan, Ironclaw : Knight Captain of the Hammer of Light       o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o Affect: 'sanctuary'                                                       o
 o Affect: 'protection'                                                      o
 o Affect: 'armor'                                                           o
 o Affect: 'ironguard'                                                       o
 o Affect: 'haste' affecting weapon speed                                    o
 o Affect: 'haste' affecting dexterity                                       o
 o Affect: 'invincible aura'                                                 o
 o Affect: 'spirit aura'                                                     o
 oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo

[HP:  94%] [ME:  57%] [PE:  99%] [Coins: zero]

Your ward dissolves.
You feel yourself slow down.
Your body feels less fatigued.

[HP: 100%] [ME:  59%] [PE: 100%] [Coins: zero]
aff
 oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo
 o [Affects] Cyquoan, Ironclaw : Knight Captain of the Hammer of Light       o
 o===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===-===o
 o Affect: 'fatigue' affecting constitution                                  o
 o Affect: 'sanctuary'                                                       o
 o Affect: 'protection'                                                      o
 o Affect: 'armor'                                                           o
 o Affect: 'invincible aura'                                                 o
 o Affect: 'spirit aura'                                                     o
 oOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOoOOOo


Shouldn't be feeling less fatigued if haste just wore off and I just gained the fatiqueness.


A GM sorcs haste has the same duration as a fatigue. Perhaps yours just let off as a previous fatigue did?


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PostPosted: Sun Feb 27, 2005 3:53 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 416
Location: The 5th layer of Hell, New Jersey
Fepel Veiled wrote:
A GM sorcs haste has the same duration as a fatigue. Perhaps yours just let off as a previous fatigue did?


Look at the first affects list do you see fatigue there? No.
When haste/gstr wear off when you don't already have fatigue it gives you the message you feal less fatigues when it should say you feel fatigued.


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 Post subject:
PostPosted: Sun Feb 27, 2005 3:55 pm 
If you would study the first affect list more closely, I wasn't fatigued to begin with.


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