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Magical Vestment and brewing
https://shatteredkingdoms.org/forums/viewtopic.php?f=26&t=10851
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Author:  Nightwing [ Mon Mar 28, 2005 2:44 pm ]
Post subject:  Magical Vestment and brewing

Code:
>help magical vestment
Magical vestment is a surprisingly effective defensive enchantment that
can benefit anyone who is wearing clothing or light armors that are able
to be repaired at the tailor shop.  The spell will magically toughen
those pieces of equipment, increasing their protective value proportionate
to the power of the caster, for the duration of the spell.  Even initiates
find this spell useful though, as it prevents harm from combat damage to
the affected pieces of equipment regardless of caster level.

And so, I cast it before I began my brewing, thinking, "hey, this will be a big help in preserving my things."
Code:
Insert code here about me blowing up a potion which etches my cloth object with a stream of acid

Yeah, I don't have my logs on my work computer. But you get the point.
So, the question is this: What "harm" does magical vestment prevent to pieces of appropriate equipment, and what does it not?
Or is this just a bug that nobody cares about?

Author:  Dulrik [ Mon Mar 28, 2005 2:46 pm ]
Post subject: 

It specifically says combat damage. That means damage from weapons.

Author:  TheIceHellion [ Mon Mar 28, 2005 2:47 pm ]
Post subject:  Re: Magical Vestment and brewing

Nightwing wrote:
Code:
>help magical vestment
Magical vestment is a surprisingly effective defensive enchantment that
can benefit anyone who is wearing clothing or light armors that are able
to be repaired at the tailor shop.  The spell will magically toughen
those pieces of equipment, increasing their protective value proportionate
to the power of the caster, for the duration of the spell.  Even initiates
find this spell useful though, as it prevents harm from combat damage to
the affected pieces of equipment regardless of caster level.

And so, I cast it before I began my brewing, thinking, "hey, this will be a big help in preserving my things."
Code:
Insert code here about me blowing up a potion which etches my cloth object with a stream of acid

Yeah, I don't have my logs on my work computer. But you get the point.
So, the question is this: What "harm" does magical vestment prevent to pieces of appropriate equipment, and what does it not?
Or is this just a bug that nobody cares about?


Look at the help file carefully it says
Code:
Even initiates
find this spell useful though, as it prevents harm from combat damage to
the affected pieces of equipment regardless of caster level.

Combat damage AKA Melee AKA someone wacking you with a big stick/sword/dagger/whip/fists ect ect ect. It won't protect it from acid and breathattacks. Its not a bug thats just how the spell is.

Author:  Nightwing [ Mon Mar 28, 2005 2:48 pm ]
Post subject: 

Okay. So spells are not considered "combat damage." Good to know for future reference.
Personally, I would think that "physical damage" might be a better term, then.

Or maybe "someone wacking you with a big stick/sword/dagger/whip/fists ect ect ect" damage. :wink:

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