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God Speak from NPC healers... https://shatteredkingdoms.org/forums/viewtopic.php?f=26&t=10913 |
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Author: | Adder [ Fri Apr 08, 2005 5:47 pm ] |
Post subject: | God Speak from NPC healers... |
Quote: >heal light
Zinobian says 'You do not have enough gold for my services.' [HP:100%] [ME: 12%] [PE: 31%] > train stat Zinobian says to you 'H d`m ssbho znt gps 1 tdtthpot.[0;32l' Zinobian says to you 'H dbm us`ho zpv ho: tss hos vjt lbmb bsu[0;32l'[0;0l I don't speak uxmaln at all. |
Author: | TheIceHellion [ Fri Apr 08, 2005 7:21 pm ] |
Post subject: | |
A ways back it was posted that if you see a NPC using god speak to bug log it in game from the room the NPC is in. |
Author: | Tragonis [ Sat Apr 09, 2005 12:45 am ] |
Post subject: | |
That post was for player controled NPCs. Is it charmies, tribunal NPCs, or any other sort that have god speak and a player could make invisable and order to tell someone a tell making it seem like an imm. |
Author: | Viltrax [ Sat Apr 09, 2005 1:19 pm ] |
Post subject: | |
Use TYPO if the bug is always speaking in white (god language). Use BUG if it's a game-message that is being used as an 'echo' instead of a 'say' (as is the case above). The code is spitting out the response to your command, instead of the NPC itself. ________ Having said all that, since Dulrik enabled the code to be aware of arrows in quivers, I wonder if he could make it aware of coins in containers. This would be an IDEA. And no, I didn't plan on explaining all three commands when I hit reply. |
Author: | el_kabong [ Sat Apr 09, 2005 5:28 pm ] |
Post subject: | |
Yes it was, Zyshain. We're aware of your nefarious subterfuge. You ain't gotta lie to kick it. |
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