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 Post subject: Petrify/depetrify
PostPosted: Sat Apr 16, 2005 4:40 pm 
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Joined: Tue May 11, 2004 5:24 am
Posts: 582
Location: Springfield, Missouri
Code:
Jeshew punches at someone's face, slightly bruising her cheek.
Someone slashes Jeshew's chest, cutting a small but painful, wound.
Jeshew is mortally wounded, and will die soon, if not aided.

[HP: 100%] [ME:  35%] [PE: 100%] [Wealth: 1 gold, 3 silver]

You utter the words, 'szculayuqann'.
Your petrification spell turns Jeshew to stone!
Jeshew is DEAD!!

[HP: 100%] [ME:  28%] [PE: 100%] [Wealth: 1 gold, 3 silver]
dpet jeshew
You start to concentrate.

[HP: 100%] [ME:  28%] [PE: 100%] [Wealth: 1 gold, 3 silver]

You utter the words, 'oculoszculayuqann'.
You have turned Jeshew into flesh once again!

[HP: 100%] [ME:  19%] [PE: 100%] [Wealth: 1 gold, 3 silver]
l necro
This dark-skinned elf is surprisingly healthy, given his apparent
profession.  His eyes have darkened purple around their sockets and his face
is still thin and weak in appearance, but his body seems full of life and
vibrance.  His limbs are long, slender and still hold muscle tone.  His hair
has not yet greyed, and is simply cut short, almost to the scalp.
Overall, Jeshew is in excellent condition.

Jeshew is using:
<worn as armor>      wizard's garb (brand new)



Code:
Depetrification allows a sorceror to return a petrified being to his warm,
flesh-and-blood form, even if she did not create the statue.  The spell does
not discriminate and can return both players and NPCs to life.  A creature
who is depetrified will also have their belongings with them but will likely
return in worse health than when they were stoned.  This spell will fail if
the target has already been returned to life.


Is this how the spell is meant to work or does it need fixed?


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PostPosted: Sat Apr 16, 2005 4:55 pm 
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Posts: 2174
We used to call it 'the cleansing by stone'. Petrification/Depetrification also takes away status affects like poison, plague, curse, weaken, blindness...


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PostPosted: Sun Apr 17, 2005 10:18 am 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I can't see anything wrong with that log. You'll have to point out more specifically what you think the bug is.


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PostPosted: Sun Apr 17, 2005 10:29 am 
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Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
That the NPC went from mortally wounded to full health.

Code:
 A creature
who is depetrified will also have their belongings with them but will likely
return in worse health than when they were stoned.


Does not take place for NPCs.


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PostPosted: Tue Apr 19, 2005 1:23 pm 
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Joined: Wed Jun 26, 2002 9:13 pm
Posts: 228
I believe it also gives you any missing body parts as well. This spell has done this forever. The help file says the target will come back in worse health but everytime its depetrified its completely healed with all status affects cured, then again the helpfile says "will LIKELY come back...." likely is a big word in this game though Ive never seen it fail to insta cure anyone.


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PostPosted: Tue Apr 19, 2005 3:59 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
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Location: Redwood City, California
It's hard for me to remember the changes over the years, especially when the help file is not always updated. I believe that depetrification is supposed to reset you to the same HP/ME/PE that you had when you were petrified, whether a player or NPC, as that seems to be the least abusive way for things to work. From the comments on this thread, it seems that the NPCs at least are not working correctly...


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PostPosted: Tue Apr 19, 2005 4:13 pm 
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Joined: Thu Feb 28, 2002 4:00 pm
Posts: 416
Location: The 5th layer of Hell, New Jersey
When I started playing about 7 years ago pretrify then depetrify used to turn everyone back to 100%. Sorcs abused this by using to as a quick full heal for their charmies. It was changed so that they came back at worse health

Then it was changed again when sorcs abused this to easly gank hard to kill NPCs. It was supost to bring them back at exactly the same health.


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PostPosted: Tue Apr 19, 2005 8:00 pm 
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TheIceHellion wrote:
When I started playing about 7 years ago pretrify then depetrify used to turn everyone back to 100%. Sorcs abused this by using to as a quick full heal for their charmies. It was changed so that they came back at worse health

Then it was changed again when sorcs abused this to easly gank hard to kill NPCs. It was supost to bring them back at exactly the same health.


I can see that... stand behind a charm and acid, acid, acid, petrify! Sleep/Rest.... Depetrify, acid, acid, acid.. wash rinse repeat.


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PostPosted: Tue Apr 19, 2005 8:28 pm 
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Location: The 5th layer of Hell, New Jersey
Fepel Veiled wrote:
I can see that... stand behind a charm and acid, acid, acid, petrify! Sleep/Rest.... Depetrify, acid, acid, acid.. wash rinse repeat.
No.
It was more like, petrify, depet, petrify.depet. Till you were out of mana then use a item that makes the statue not crumble and sleep. and keep repeating untill you could kill the NPC in one acid blast.


Last edited by TheIceHellion on Wed Apr 20, 2005 9:06 am, edited 1 time in total.

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PostPosted: Tue Apr 19, 2005 8:31 pm 
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TheIceHellion wrote:
Fepel Veiled wrote:
I can see that... stand behind a charm and acid, acid, acid, petrify! Sleep/Rest.... Depetrify, acid, acid, acid.. wash rinse repeat.
No.
It was more like, petrify, depet, petrify.depet. Till you were out of mana then use a item that makes the statue not crumble and sleep. and keep repeating untill you could kill the NPC in one acid blast.


Ah, I see. Just curious what wouldn't make a statue crumble, it is not like they are a limb that can be sealed or anything, but I see why it is a valid reason to prevent that from happeneing.


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