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Ember and Ash https://shatteredkingdoms.org/forums/viewtopic.php?f=26&t=11087 |
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Author: | Ilyana [ Tue May 10, 2005 6:13 pm ] |
Post subject: | Ember and Ash |
Code: A swirling disc of Ember and Ash
You stand upon the northeastern sector of the disc. Winds scatter ash at your feet, benign enough until embers join in, swirling about you in an eerie dance of dust and brightly glowing motes. Towards the edge, embers and ash spiral in descent into utter, complete nothingness. A full moon hangs in the sky. It's mostly clear, blistering, and windy. Obvious exits: s w sw Kahlir is here. An undead horror, the snake-like necrophidius, lurks here silently. An undead horror, the snake-like necrophidius, lurks here silently. Teijo is here. Verlye is here. Necrophidius in there? |
Author: | Fepel Veiled [ Tue May 10, 2005 7:07 pm ] |
Post subject: | |
This has been discussed before, if you find rooms that should not be law rooms, i.e. behind the stacks on the way to a certain gathering of angels, or the ash & ember local and all that lies past it, bug them while you are in them so the IMMs have the room numbers. |
Author: | Ilyana [ Tue May 10, 2005 7:21 pm ] |
Post subject: | |
You want it bug logged you go stand in there with things like that beating on you. Between those and the golems I'm really not going to wander every room in that area. |
Author: | TheIceHellion [ Tue May 10, 2005 7:33 pm ] |
Post subject: | |
Ilyana wrote: You want it bug logged you go stand in there with things like that beating on you. Between those and the golems I'm really not going to wander every room in that area. If you don't want to take the time to get it bug loged then don't waste space by posting it here as it does next to jack without them being able to see the room number.
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Author: | Fepel Veiled [ Tue May 10, 2005 8:23 pm ] |
Post subject: | |
Code: alias bugroom bug This room should not be flagged as a law room.;flee
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Author: | juggernaut [ Tue May 10, 2005 8:40 pm ] |
Post subject: | |
You all have to be joking, right? |
Author: | Viltrax [ Tue May 10, 2005 9:38 pm ] |
Post subject: | |
You can always stand one room away and use BUG or TYPO. For example - > bug The room just north of here is marked as Taslamar - it should be Uxmal --- This is especially appropriate for portals that exit incorrectly. The one below is a hard one to fix: > bug I'm standing in the forest in Taslamar, but I entered an old house over in the Zhenshi desert somewhere! Much better if you report it from the broken end - > bug The old house entrance in the desert here exits into the forest in Taslamar - should probably be entering a old zhenshi house. |
Author: | MrPerson13 [ Wed May 11, 2005 11:06 am ] |
Post subject: | |
Also, I heard it's a good idea to put the KD's name in front like: bug ALSHAIN: This room is blah blah blah |
Author: | Smaggler [ Wed May 11, 2005 11:38 am ] |
Post subject: | |
Also if this is where I think it is... And you knew the history of the zone like I do... Its not THAT far off. But yea, they probably shouldn't be there. |
Author: | Guest [ Wed May 11, 2005 11:46 am ] |
Post subject: | |
Smaggler wrote: Also if this is where I think it is...
And you knew the history of the zone like I do... Its not THAT far off. But yea, they probably shouldn't be there. It's a classic case of you tell the wrong person and then everybody knows about it. |
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