Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Fri Jan 10, 2025 12:12 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 11 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Call Lightning
PostPosted: Mon Jun 13, 2005 4:25 pm 
Offline
Mortal

Joined: Sat Mar 06, 2004 7:10 pm
Posts: 2577
Location: Boston, USA
SK Character: Sorel
If the conditions aren't right to call lightning, but you try to cast it at a target anyways, they attack you. I'd be all right with that if there was some other way to tell whether the weather is right.

Currently, c 'call lightning' no matter what the weather will ask you for a direction. Could it be programmed to say "ready to call", "need more wind," "need more rain", and "need more rain/wind"? Either that or adjust the weather command so it can tell you exactly when you can call?

Code:
>weather
It's raining very hard, mild, and windy. 
The wind blows from the southeast at 22 knots.
It feels like lightning could strike at any moment. <-new line


Code:
>weather
It's raining very hard, mild, and calm. 
The wind blows from the southeast at 4 knots.
It feels too calm to call lightning. <-new line

Something like that?

edit: you might want to make the message shaman only so as to not tip anybody off, but that sort of sucks for people with scrolls/wands.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Jun 14, 2005 6:50 am 
Offline
Mortal

Joined: Mon Mar 04, 2002 10:42 am
Posts: 1053
No.


Top
 Profile  
Reply with quote  
 Post subject: Re: Call Lightning
PostPosted: Tue Jun 14, 2005 7:41 am 
Offline
Mortal

Joined: Thu Mar 07, 2002 3:36 am
Posts: 194
Adder wrote:
If the conditions aren't right to call lightning, but you try to cast it at a target anyways, they attack you. I'd be all right with that if there was some other way to tell whether the weather is right.

Currently, c 'call lightning' no matter what the weather will ask you for a direction. Could it be programmed to say "ready to call", "need more wind," "need more rain", and "need more rain/wind"? Either that or adjust the weather command so it can tell you exactly when you can call?

Code:
>weather
It's raining very hard, mild, and windy. 
The wind blows from the southeast at 22 knots.
It feels like lightning could strike at any moment. <-new line


Code:
>weather
It's raining very hard, mild, and calm. 
The wind blows from the southeast at 4 knots.
It feels too calm to call lightning. <-new line

Something like that?

edit: you might want to make the message shaman only so as to not tip anybody off, but that sort of sucks for people with scrolls/wands.


That would be a neat passive skill for shamans, scouts, and warlocks. Or, an addition to control weather... when you've reached the proper conditions, you get an echo stating that the weather is proper for call lightning.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Jun 14, 2005 7:45 am 
Offline
Mortal

Joined: Sat Mar 06, 2004 7:10 pm
Posts: 2577
Location: Boston, USA
SK Character: Sorel
Getting a skill is obnoxious, just have it appear in the weather description. Who needs a skill just to tell them whether they can cast the spell or not?


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Tue Jun 14, 2005 9:10 am 
Offline
Mortal

Joined: Thu Sep 02, 2004 7:36 am
Posts: 1471
Here Here. I second the motion


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Jun 15, 2005 12:28 pm 
Offline
Mortal

Joined: Mon Feb 17, 2003 9:55 pm
Posts: 1365
I'd oppose this. There's no reason why people who know nothing of the spell should be able to tell if conditions are right for it. Anyone who uses the spell routinely already knows. Wand users can always ask ICly.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Jun 15, 2005 12:44 pm 
Offline
Mortal

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 2637
Location: Floating in Previous Player Ether
But it'd help out noob shamans. Make it innate for all shamans, or something.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Jun 15, 2005 12:44 pm 
Offline
Mortal

Joined: Thu Sep 02, 2004 7:36 am
Posts: 1471
Then just give this to Shamans


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Jun 15, 2005 1:57 pm 
Offline
Mortal

Joined: Mon Feb 17, 2003 9:55 pm
Posts: 1365
Shamans already get told what's wrong with the weather when they cast the spell in bad conditions. Since they get control weather at the same level (and at least in my experience, from the same trainer), it takes all of fifteen minutes to figure it out. Playing around with these spells is a lot of fun; I see no reason to change them.

Maybe you're not getting that same error message when you cast 'call lightning' from an item? I'd certainly agree that's a bug. It should say something about it not being wet enough if you cast when it's sunny, for example. Of course, you only get the message after you've failed the spell.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Wed Jun 15, 2005 1:59 pm 
Offline
Mortal

Joined: Sat Mar 06, 2004 7:10 pm
Posts: 2577
Location: Boston, USA
SK Character: Sorel
Forsooth wrote:
Shamans already get told what's wrong with the weather when they cast the spell in bad conditions.


But only if they try to cast it first, which will aggro a NPC (even if it can't be casted).

Though I suppose you can cast it on yourself, but that doesn't make a hell of a lot of sense ICly.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ]  Go to page 1, 2  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 22 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group