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 Post subject: Dirt Lag?
PostPosted: Sat Jul 23, 2005 4:03 pm 
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Gold Donor

Joined: Tue Feb 15, 2005 11:39 pm
Posts: 501
Location: Somewhere Plotting
SK Character: None
You run east.
You can't see a thing!
Run away! Run away!

That's the most strange thing I've ever encountered with dirt kicking and fleeing.
It doesn't seem like someone would be able to kick dirt across a room...


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 Post subject: Re: Dirt Lag?
PostPosted: Sat Jul 23, 2005 4:06 pm 
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Mortal

Joined: Sat Mar 06, 2004 7:10 pm
Posts: 2577
Location: Boston, USA
SK Character: Sorel
darktemplar_23 wrote:
You run east.
You can't see a thing!
Run away! Run away!

That's the most strange thing I've ever encountered with dirt kicking and fleeing.
It doesn't seem like someone would be able to kick dirt across a room...


My guess would be that first the damage portion of the dirt kick hit you (causing you to flee) and then the blindness part acted.


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 Post subject:
PostPosted: Sat Jul 23, 2005 5:18 pm 
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Gold Donor

Joined: Tue Feb 15, 2005 11:39 pm
Posts: 501
Location: Somewhere Plotting
SK Character: None
Nope, I typed flee seperately.
My wimpy was at 0% so I knew that couldn't happen.


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 Post subject:
PostPosted: Sat Jul 23, 2005 5:57 pm 
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Mortal

Joined: Sat Mar 06, 2004 7:10 pm
Posts: 2577
Location: Boston, USA
SK Character: Sorel
Maybe it's just that bizarre bug where ppl can get hit by affects right when they flee. I remember destrivai stabbing somebody twice after he fled the room.


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PostPosted: Sat Jul 23, 2005 7:46 pm 
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Mortal

Joined: Sat Nov 27, 2004 3:26 pm
Posts: 609
Location: Eastern Tennessee
If I remmeber right, if your blind, you always see your movment:
You walk/run direction

followed by the message indicating you can't see the room description.
You can't see a thing!

And in the case of fleeing, the message of running comes last after the room description
Run away! Run Away!

To check, I cast blind on myself and typed flee, the result with extra lines chopped:

Quote:
[HP:100%] [ME: 97%] [PE:100%]
> c blind self
You start to concentrate.

[HP:100%] [ME: 97%] [PE:100%]
>
You utter the words, 'noselacri'.
You are blinded!

[HP:100%] [ME: 88%] [PE:100%]
> open s
It's already open.

(snipped a few lines of failed fleeing)

[HP:100%] [ME: 88%] [PE:100%]
> flee
You run south.
You can't see a thing!
Run away! Run away!


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 Post subject:
PostPosted: Sat Jul 23, 2005 7:51 pm 
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Gold Donor

Joined: Tue Feb 15, 2005 11:39 pm
Posts: 501
Location: Somewhere Plotting
SK Character: None
No no no- I could still see when I fled, -then- I got the whole blind message.


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PostPosted: Sun Jul 24, 2005 12:04 am 
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Joined: Wed Feb 18, 2004 9:52 pm
Posts: 831
Location: Western New York
From what I see in that log, everything happened at the same time. Sometimes things don't happen in the right order and i think this is one of those circumstances.


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PostPosted: Sun Jul 24, 2005 11:11 am 
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Joined: Tue May 20, 2003 1:19 pm
Posts: 1896
you were dirt kicked which made you flee, and he was blind when he fled. since the damage was caused first, you fled first, and could see the room. Then it added the blindness affect.


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PostPosted: Mon Jul 25, 2005 7:04 am 
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Mortal

Joined: Fri Oct 24, 2003 7:26 am
Posts: 1908
Location: Under my covers... sleeping
I would have to see more of the log to understand exactly what is going on, but from what I see, its no bug. Thats normal. You were dirted before you fled, and when you flee, that is the exact message you are supposed to get. (Since when you walk into a room, it executes and auto look for you, but since you were blind, it gave you the "You can't see a thing" message)

No bug IMO, unless further evidence can be brought forth.

sleeper


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 Post subject:
PostPosted: Mon Jul 25, 2005 11:20 am 
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Mortal

Joined: Fri Apr 04, 2003 12:08 pm
Posts: 1357
Location: Through The Void
SK Character: Vivitnir
CSI Sleeper


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