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Scripted Emotes that reach several rooms
https://shatteredkingdoms.org/forums/viewtopic.php?f=26&t=12014
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Author:  Ruri [ Sat Oct 01, 2005 3:34 pm ]
Post subject:  Scripted Emotes that reach several rooms

I reported this as a bug in-game, but I want to make sure it was calrified here.

Some emotes that npc's use can reach across several rooms. For example, if you run past the gnomes in lower Craeftillin, they'll "look you over" from three or four rooms away.

Author:  werttrew [ Sat Oct 01, 2005 3:44 pm ]
Post subject: 

*nod*

Typo log these and I'll get to them.

Author:  Benzo Balrog [ Sat Oct 01, 2005 4:02 pm ]
Post subject: 

Sometimes the REchos just delay or lag, so that you see them after you've left the room, such as in the Meissite temple. Not sure if thats a same or different animal, though.

Author:  Lagelli [ Sat Oct 01, 2005 4:13 pm ]
Post subject: 

Benzo for the win!

Author:  Paladin656 [ Sat Oct 01, 2005 4:28 pm ]
Post subject: 

Sabrina, the secretary of state in the Empire does the same thing, you can walk in her office, walk out and go around and you'll see her look up from the desk etc.

Author:  juggernaut [ Sat Oct 01, 2005 11:25 pm ]
Post subject: 

Do NOT, I repeat, do NOT make them like the greeting NPCs in Nerina, that are willing to actually lag YOU in order to say their stupid greeting. On the contrary, it would be more preferable if you got the echo with a lag like in Craeftilin. The ideal solution would be if you oculd get this in time, with no lag at all, though. :P

Author:  Konge [ Sun Oct 02, 2005 6:46 am ]
Post subject: 

It's because it is room echoes or player echoes instead of actual emotes - At least I think :)

Author:  werttrew [ Sun Oct 02, 2005 8:10 am ]
Post subject: 

There is a very tiny delay in enter-type scripts firing. If a player is fast enough, they'll pass the NPC firing the script. And if there is a pecho/recho set up within the script, it'll fire after the player's already gone.

There are a few ways to fix this, depending on the script. If you just typo this at that location, I can fix it with little bother.


Meissa priestess, for example, should be fixed.

Author:  Benzo Balrog [ Sun Oct 02, 2005 2:40 pm ]
Post subject: 

Ah. I'd always assumed there was no way around it. I'll log it (and any others) when I get a chance.

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