Shattered Kingdoms

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 Post subject: Scripted Emotes that reach several rooms
PostPosted: Sat Oct 01, 2005 3:34 pm 
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Mortal

Joined: Sun Sep 11, 2005 5:29 am
Posts: 71
I reported this as a bug in-game, but I want to make sure it was calrified here.

Some emotes that npc's use can reach across several rooms. For example, if you run past the gnomes in lower Craeftillin, they'll "look you over" from three or four rooms away.


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PostPosted: Sat Oct 01, 2005 3:44 pm 
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Immortal (Inactive)

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 873
Location: Missouri
*nod*

Typo log these and I'll get to them.


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PostPosted: Sat Oct 01, 2005 4:02 pm 
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Mortal

Joined: Mon Sep 15, 2003 5:48 am
Posts: 1306
Sometimes the REchos just delay or lag, so that you see them after you've left the room, such as in the Meissite temple. Not sure if thats a same or different animal, though.


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PostPosted: Sat Oct 01, 2005 4:13 pm 
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Mortal

Joined: Thu Feb 26, 2004 4:46 pm
Posts: 544
Location: Sunnyvale
Benzo for the win!


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PostPosted: Sat Oct 01, 2005 4:28 pm 
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Mortal

Joined: Sat Nov 27, 2004 3:26 pm
Posts: 609
Location: Eastern Tennessee
Sabrina, the secretary of state in the Empire does the same thing, you can walk in her office, walk out and go around and you'll see her look up from the desk etc.


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PostPosted: Sat Oct 01, 2005 11:25 pm 
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Mortal

Joined: Wed May 05, 2004 1:58 am
Posts: 2423
Location: Athens, Greece
Do NOT, I repeat, do NOT make them like the greeting NPCs in Nerina, that are willing to actually lag YOU in order to say their stupid greeting. On the contrary, it would be more preferable if you got the echo with a lag like in Craeftilin. The ideal solution would be if you oculd get this in time, with no lag at all, though. :P


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PostPosted: Sun Oct 02, 2005 6:46 am 
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Mortal

Joined: Sun Dec 07, 2003 1:51 am
Posts: 1682
Location: Denmark!
It's because it is room echoes or player echoes instead of actual emotes - At least I think :)


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PostPosted: Sun Oct 02, 2005 8:10 am 
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Immortal (Inactive)

Joined: Fri Mar 01, 2002 4:00 pm
Posts: 873
Location: Missouri
There is a very tiny delay in enter-type scripts firing. If a player is fast enough, they'll pass the NPC firing the script. And if there is a pecho/recho set up within the script, it'll fire after the player's already gone.

There are a few ways to fix this, depending on the script. If you just typo this at that location, I can fix it with little bother.


Meissa priestess, for example, should be fixed.


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PostPosted: Sun Oct 02, 2005 2:40 pm 
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Joined: Mon Sep 15, 2003 5:48 am
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Ah. I'd always assumed there was no way around it. I'll log it (and any others) when I get a chance.


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