Muktar wrote:
Well, I have done stupid crap too. If the NPCs were to be based off of who killed or is killing the outer guardian. That could so easily be abused.
Absolutely. But I wouldn't expect it to be based merely off the number that killed the outer guardian. I suppose I just assumed no one would use that as the only factor.
Base it off how many enemies (non cabal/alliance) members are in the
area. I'm pretty sure the code already records that from what I've seen of Dulrik's raid reports. As soon as more enter, up the number of guards.
I just find it sad that everything has to be done in huge groups, or so it seems. I can't go to raid a city with 3 or less, because between "lead" NPCs and spawning NPCs we're in trouble (god forbid tribunal players themselves did something). I can't raid a cabal keep to do sometihng other than kill the relic-guardian with 3 or less because I'll get owned by (more) spawning NPCs (usually I'd be doing it to get a character, so yesterday's example is exceptional).
Spawning NPCs provide a challenge, but they shouldn't be so tough they force people to do everything in huge groups that would overpower a PC in moments..... otherwise those are the only groups people will ever do anything (Cabal or tribunal related) in.