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Taunt https://shatteredkingdoms.org/forums/viewtopic.php?f=26&t=12612 |
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Author: | Lagelli [ Wed Dec 14, 2005 11:40 pm ] |
Post subject: | Taunt |
Code: A pompous male human's mocking tongue drives you to attack him!
A pompous male human is DEAD!! A pompous male human's foot is skillfully severed from his leg. o Affect: 'taunt' - penalty to intelligence o o Affect: 'fly' o o Affect: 'detect hidden' o o Affect: 'detect invis' o Inzaarid soars in from northeast. A stunted male halfling flits in from northeast. Inzaarid pierces at your head, causing a pulsating wound. A fire elemental wipes its boots in the face of Inzaarid! Inzaarid parries a fire elemental's natural attack! Inzaarid pierces at a fire elemental's right finger, cutting it slightly. A fire elemental's flaming bite slightly singes Inzaarid's chest. Inzaarid pierces at your chest, smashing a small but painful wound. Inzaarid misses you. A stunted male halfling starts to concentrate. A piquant male human walks in from northeast. A piquant male human tries to taunt you. Maybe you should teach him a lesson? > n Not until you finish off that smart aleck. Feature or Bug? The person who taunted me died, but I still couldn't move out of the room because I was still affected by the taunt of the person who died. I already finished off that smart aleck :/ |
Author: | darktemplar_23 [ Wed Dec 14, 2005 11:49 pm ] |
Post subject: | |
It actually gives a ping/echo when the taunt wears off. Goes something like "You feel level-headed again". Edit: And it usually lasts about half a tick...I think. |
Author: | Dark-Avenger [ Thu Dec 15, 2005 12:17 am ] |
Post subject: | |
Taunt wears off at the tick, much like dirt kick. Max taunt time is 1 tick, min is 0, average is half a tick. I still think that once the taunter dies/leaves room anyone should be able to leave the place, much like nimbus from BoG works(or is supposed to work). |
Author: | Growling_Mad_Scientist [ Thu Dec 15, 2005 5:06 am ] |
Post subject: | |
A quite obvious bug, the "smart-aleck" died, the taunt affect should have left at that point. |
Author: | juggernaut [ Thu Dec 15, 2005 5:53 am ] |
Post subject: | |
Or let it slowly wear off, but add frenzy/fury affects to the aggravated/taunted |
Author: | Konge [ Thu Dec 15, 2005 7:25 am ] |
Post subject: | |
I have bug logged this in the game - Definately shouldn't be like this, you have settled the score with the person who taunted you... |
Author: | silmar [ Thu Dec 15, 2005 10:31 pm ] |
Post subject: | Re: Taunt |
More than one taunter is the most likely reason for your problem. I believe the Int affect lingers till the next tick similar to dirt kick. The can not flee ends with the leaving of the tauner (dead or running). |
Author: | Dulrik [ Fri Dec 16, 2005 4:10 pm ] |
Post subject: | |
It's a bug. It actually affects bolt of glory as well. I'll have them both fixed at the next update. |
Author: | sineran05 [ Thu Dec 22, 2005 6:27 am ] |
Post subject: | |
I bug logged it in game, then saw this thread, so I'll just mention it though hopefully it's already known about: Stunning the taunter doesn't stop the taunt affect either. |
Author: | Orac [ Thu Dec 22, 2005 11:33 pm ] |
Post subject: | |
You should have it say this when the person is stunned or killed: You feel great satifaction as that mouthy bastard get's what he deserves. |
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