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Chords versus sanctuary initiation https://shatteredkingdoms.org/forums/viewtopic.php?f=26&t=12912 |
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Author: | Konge [ Sat Jan 28, 2006 7:34 am ] |
Post subject: | Chords versus sanctuary initiation |
Code: [HP:100%] [ME: 92%] [PE: 78%]
> sing c gypsy A strange compulsion keeps you from attacking a gypsy fortune teller. You chord rings through the air unheard. [HP:100%] [ME: 89%] [PE: 76%] > sing c gypsy A strange compulsion keeps you from attacking a gypsy fortune teller. You chord rings through the air unheard. [HP:100%] [ME: 86%] [PE: 74%] It should be like all other things, that it is just halted if stopped by sanctuary and without a cost. |
Author: | Muktar [ Sat Jan 28, 2006 10:45 am ] |
Post subject: | |
If this is f minor/b aug, which it looks like, how did this happen? F minor is suppose to get around sanc. If it is c major, this is a bug. C major is a targeting ability, if you cannot target something with it (sanc, it leaves, etc), then it will not go off. Or at least it is not suppose to. |
Author: | Ilyana [ Sat Jan 28, 2006 10:55 am ] |
Post subject: | |
Since he typed 'sing c' this would be use of c major. |
Author: | juggernaut [ Sun Jan 29, 2006 2:18 am ] |
Post subject: | |
C major was always like that. It is considered a directed attack, and thus, sanctuary may stop you from attacking your foe. On the contrary, f minor and b augmented sixth are area chords, and they do not mean to harm someone in specific, thus you shall not be stopped from attacking a specific target. |
Author: | Konge [ Sun Jan 29, 2006 2:32 am ] |
Post subject: | |
I am well-aware of that, but for instance, if an acid blast is blocked by sanctuary, it does not cost anything, which c major does. |
Author: | juggernaut [ Sun Jan 29, 2006 7:29 am ] |
Post subject: | |
Hmmmm I see your point now. My bad. I see that you DO sing the chord, yet it goes unheard, which is all wrong regarding the way sanctuary is supposed to work. I call it a bug, alright. |
Author: | Dulrik [ Mon Jan 30, 2006 3:01 pm ] |
Post subject: | |
Think this should be fixed next update. |
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