So this poor giant has died in Teron from the elite spawning large griffons. I go there to raise him and I see 5 griffons in the room. Not aggro since they don't attack me, so I think it's safe for me to try to raise him. I do it and...
Code:
You soar south.
North Main Street
The road here is in decent condition. Although worn, the blocks are not
badly cracked. The local traffic on the street looks to be more
delivery-type people and the occasional sailor coming from the north. You
also happen to notice there are quite a few shady-looking people walking
about the area. It seems as though there are not many really safe places in
this city.
A sign hangs over the door to the west, and is painted with a pair of
tongs and a hammer.
It's mostly clear, cool, and there is absolutely no wind.
Obvious exits: n s w(closed)
The corpse of Tsakonas is lying here.
A large male griffon is here, watching his surroundings.
A large male griffon is here, watching his surroundings.
A large male griffon is here, watching his surroundings.
A large male griffon is here, watching his surroundings.
A large male griffon is here, watching his surroundings.
(Ethereal) The ghost of Tsakonas is flying here.
A northern polar bear soars in from the north.
*snip snip raise dead ahrpee*
[HP:100%] [ME: 55%] [PE: 88%] R: North Main Street
>
You start to concentrate.
[HP:100%] [ME: 55%] [PE: 88%] R: North Main Street
>
t Eramir Where exactly is your corpse?
You utter the words, 'gruugz oculoae'.
You have raised Tsakonas from the dead!
[HP:100%] [ME: 47%] [PE: 88%] R: North Main Street
>
You tell Eramir 'Where exactly is your corpse?'
[HP:100%] [ME: 47%] [PE: 88%] R: North Main Street
>
A large male griffon slashes Tsakonas's stomach, causing a small wound.
A large male griffon slashes at Tsakonas's chest, barely scratching him.
A large male griffon claws Tsakonas's right ankle, cutting a small wound.
A large male griffon claws Tsakonas's stomach, ripping a gaping hole in his stomach!
Tsakonas is DEAD!!
You hear Tsakonas's death cry.
A large male griffon soars north. <-- Here 2 of 5 griffons leave.
A large male griffon soars south.
[HP:100%] [ME: 47%] [PE: 88%] R: North Main Street
>
mutter
Death ushers the ghost of Tsakonas's soul into the spirit world.
It's mild out today.
[HP:100%] [ME: 47%] [PE: 99%] R: North Main Street
>
You mutter quietly.
[HP:100%] [ME: 47%] [PE: 99%] R: North Main Street
>
A large male griffon soars south. <-- And here go the other 3.
A large male griffon soars south.
A large male griffon soars south.
[HP:100%] [ME: 47%] [PE: 99%] R: North Main Street
Ok, they've killed him once, and once raised and low on HP they attack again? WTF? It's not like they are aggro NPCs, they are even lighties. I know now for a fact that griffons are damn evil.
Jokes aside, can this bug be repaired? If you want to have the NPCs having memory even after killing someone, at least if they are coming in the room with a script, have them leave the room once the PC dies so he can be raised properly(or come back and reclaim his EQ), not sit there forever until they kill him again and again and again.
PS: To make it clear, there were like 8-10 mins from the moment he first died till the raise, my character had to leave some things somewhere, then fly to Teron.