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 Post subject: You have discovered Torrum Arcana!
PostPosted: Fri Jun 02, 2006 10:38 pm 
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Mortal

Joined: Tue May 11, 2004 5:24 am
Posts: 582
Location: Springfield, Missouri
Seems that each time one logs out they rediscover this place, guess the game doesn't save it the first time they discover it. I've visited the place four times today and each time was after I had logged out and once I returned I got that message each time.

Also, the guards don't seem to speak to you and allow you entrance anymore.


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 Post subject:
PostPosted: Fri Jun 02, 2006 10:46 pm 
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Joined: Sun Jul 18, 2004 3:09 am
Posts: 2174
Yah whats with that! I want mephits! I want trainers! I want phat lewtage from archmage! Fix the Torrums!

On another note I had been noticing the same thing about being discovered with the Paladin Camp. I think that the area was being worked on and the builder was reloading it as a whole to the game. The Paladin Camp stopped doing it. I can only assume thats whats happening with the Torrum for you.


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 Post subject: Re: You have discovered Torrum Arcana!
PostPosted: Sat Jun 03, 2006 2:36 am 
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Immortal (Inactive)

Joined: Wed Nov 30, 2005 12:51 pm
Posts: 155
Location: sitting on a hill within hell
mageZorekin wrote:
Also, the guards don't seem to speak to you and allow you entrance anymore.


That has been fixed. It was a problem resulting from the area split.

-S


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 Post subject:
PostPosted: Sat Jun 03, 2006 8:48 am 
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Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
Code:
list
Salinna says to you 'I don't do business around here.'


owned.


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PostPosted: Sat Jun 03, 2006 9:13 am 
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Mortal

Joined: Thu May 11, 2006 10:57 pm
Posts: 18
Location: Taslamar
That has been happening in all new areas being split off in their own sections. Best to typo log them NPCs so some imm can fix that issue.

The healer in the paladin camp has the same issue, won't heal because he thinks he is somewhere odd.


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PostPosted: Sat Jun 03, 2006 10:44 am 
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Mortal

Joined: Sat Sep 24, 2005 10:24 am
Posts: 200
Damn. Teron is finally getting split up into sub-sections? It's about damn time.

I feel bad for you poor imms that have to do all that clean up.

Yikes.


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PostPosted: Tue Jun 06, 2006 8:48 am 
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Mortal

Joined: Sun Jul 18, 2004 3:09 am
Posts: 2174
The Vendors in the Torrum need to be reflagged. They won't sell stuff...

Code:
[Death:100% Magik: 82% Energy: 96%][A Spacious Laboratory]
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Brandon says to you 'I don't do business around here.'

[Death:100% Magik: 82% Energy: 96%][A Spacious Laboratory]


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PostPosted: Tue Jun 06, 2006 8:49 am 
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Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
Typo/bug it in the room, the Imms will get to it eventually.


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PostPosted: Tue Jun 06, 2006 9:37 am 
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Joined: Tue May 11, 2004 5:24 am
Posts: 582
Location: Springfield, Missouri
One Valiant Truth wrote:
The Vendors in the Torrum need to be reflagged. They won't sell stuff...

Code:
[Death:100% Magik: 82% Energy: 96%][A Spacious Laboratory]
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Brandon says to you 'I don't do business around here.'

[Death:100% Magik: 82% Energy: 96%][A Spacious Laboratory]


That isn't the case, the Imms are trying to keep Ghent from hoarding.


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 Post subject:
PostPosted: Tue Jun 06, 2006 6:13 pm 
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Mortal

Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
mageZorekin wrote:
One Valiant Truth wrote:
The Vendors in the Torrum need to be reflagged. They won't sell stuff...

Code:
[Death:100% Magik: 82% Energy: 96%][A Spacious Laboratory]
zero
>
list
Brandon says to you 'I don't do business around here.'

[Death:100% Magik: 82% Energy: 96%][A Spacious Laboratory]


That isn't the case, the Imms are trying to keep Ghent from hoarding.


Okay moron, you need to drop that trump card right now, and stop going off topic in things not GD. I'm not the only one sick and tired of hearing your broken record.

Secondly, would the Imm who is restructuring Teron, who we all love and adore, please make yourself known so if we find any bugs/typos we can put your name in them so they get filtered out more easily. I'm thinking it may be Sargas since he posted here but I would like to be certain.


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