Alko wrote:
When I'm in the front row of my team, I don't have to overcome sanctuary everytime to cast something (even targetted) on a NPC that I am in combat with.
However, if I move back to the 2nd row and tell my pets to engage combat, I have to overcome sanctuary everytime because I'm not in combat? How does me being in the 2nd row stop me from being in combat?
Is this a bug?
1) Sanctuary prevents aggressive NPCs/PCs from instantly attacking you, they have to roll to overcome sanctuary to strike you.
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2) When with Sanctuary, if you initiate combat (i.e. kill XXX or c harm XXX) you break it with your aggression.
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3) When with Sanctuary if you auto assist in combat, you dont brake it since you dont BEGIN the aggression yourself.
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4) On case 3 if you wish to strike another person than the one you are in melee with, or if you chose to c harm XXX instead of c harm, then it is considered aggressive move and sanctuary brakes.
All in all SK's sanctuary spell is not like the Ad&d spell. You are allowed to battle still keeping sanctuary, being able to workaround it with a collection of ways. This is what tactics in SK are all about.
i.e.
- A paladin with sanctuary cannot immidiately attack an enemy since he will lose sanctuary to his aggressive move.
- The same paladin may chose to initiate battle with a dark aura character though, by casting Holy Word, an AREA affecting spell which will cause the dark character to strike him, while it is not DIRECTED on him alone.
- Thus, a Paladin will have the same result, combat with the dark char, without breaking sanctuary.
All in all it would be considered a bug, since sanctuary means you are not entering any aggression, in Ad&d for example, but this is SK. Tactics is all it is about.
Hope that helped a bit.