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What the fear spell really does?
https://shatteredkingdoms.org/forums/viewtopic.php?f=26&t=14341
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Author:  Im2old4u [ Sat Oct 28, 2006 12:43 am ]
Post subject:  What the fear spell really does?

Code:
You recite the Scripture of Eternal Terror.
An armored male dwarf walks northwest.
An armored male dwarf has fled!
A grey-feathered male griffon darts northeast.
A red-beaked male griffon soars northeast.
A hearty male dwarf soars northeast.
A statuesque female human soars northeast.
A noble female griffon soars northeast.
Corathir darts northeast.
Igvot soars northeast.
A grey-feathered male griffon has fled!
You are no longer invisible.
They aren't here.
They aren't here.

[HP: 89%] [ME: 54%] [PE: 99%] hills
>
Corathir misses you.
[HP: 89%] [ME: 54%] [PE: 99%] hills
>
An armored male dwarf walks in from northwest.
A wraith's counterstrike hits an armored male dwarf.
An armored male dwarf misses a wraith.
An armored male dwarf cleaves a wraith's chest, cutting a small but painful, wound.


Code:
You see The Road of Hope.
Igvot, Corathir, a noble female griffon, a statuesque female human,
a hearty male dwarf, a red-beaked male griffon and a
grey-feathered male griffon are barely visible northeast from here.


1. As it seems those people haven't fled but moved away a room. I thought that when your character flees, he randomly runs away.

2. They kept shooting at me normally, what kind of fear is that? What are the effects of the spell, the victims are scared to enter the room by what reasoning?

3. The NPC immediately managed to overcome the effects of the spell and re-entered the room.

PS. I suggest this spell shouldn't be an offensive action, at least not an equivalent of a crime.

EDIT: Borders

Author:  Lagelli [ Sat Oct 28, 2006 1:40 am ]
Post subject: 

Was that your initiation? Because, if it was, the people that didn't 'flee' out of the room were following a person who did 'flee'. Only the people that actually 'fled!' would be affected and wouldn't be able to come back in or attack you.


However, the law NPCs coming back in is a bug and should be fixed.

Author:  Im2old4u [ Sat Oct 28, 2006 1:50 am ]
Post subject: 

Lagelli wrote:
Was that your initiation? Because, if it was, the people that didn't 'flee' out of the room were following a person who did 'flee'. Only the people that actually 'fled!' would be affected and wouldn't be able to come back in or attack you.


However, the law NPCs coming back in is a bug and should be fixed.


You got a point, it was my initiation. Yet, it didn't affect the group as it meant to do, isn't it?
Code:
Fear is a group spell.

Author:  Tumrall [ Sat Oct 28, 2006 3:05 am ]
Post subject: 

You cast it on the group, almost everyone in the group resisted it.

Much like colour spray - you hit the group and only those that don't save agaisnt it get blinded.

Author:  Cyra [ Sat Oct 28, 2006 4:13 am ]
Post subject: 

Not necessarily. If they were following the guy, the grey-feathered griffon, then when he failed it, it is likely that they just followed him. So it's possible it only checked against him, and the rest didn't make a check against fear since they just followed the griffon right on out.

That seems the most logical choice.

Author:  Tumrall [ Sat Oct 28, 2006 5:35 am ]
Post subject: 

You're right Cyra, but if the first guy didn't flee then each of the other players would have been hit with the spell and then had their own chances to save or fail the spell.

Author:  Lagelli [ Sat Oct 28, 2006 7:09 am ]
Post subject: 

Thats the way it is with all group spells and wimpy, just in this scenario replace wimpy with a failure to save against the fear spell.

Author:  Im2old4u [ Sat Oct 28, 2006 8:28 am ]
Post subject: 

I thought you are unable to follow someone who flees if your speed is lower than run/dart.

Author:  Tumrall [ Sat Oct 28, 2006 8:45 am ]
Post subject: 

Im2old4u wrote:
I thought you are unable to follow someone who flees if your speed is lower than run/dart.


Don't think it makes a difference.

Author:  One Valiant Truth [ Sat Oct 28, 2006 12:28 pm ]
Post subject: 

Quote:
1. As it seems those people haven't fled but moved away a room. I thought that when your character flees, he randomly runs away.

2. They kept shooting at me normally, what kind of fear is that? What are the effects of the spell, the victims are scared to enter the room by what reasoning?

3. The NPC immediately managed to overcome the effects of the spell and re-entered the room.

PS. I suggest this spell shouldn't be an offensive action, at least not an equivalent of a crime.


1. It only effect two people in that group, including the one they were following. They may have been following the dwarf to take advantage of the elite tracking a tribunal NPC can do. Even if the leader flees first the spell still hits the rest in the group. Don't know what people were talking about there, because it obviously hit two people in the group and only one of them could have had everyone following them. The rest just resisted.

2. If you cast fear by it's self with no target is says 'You fill the area with a tangible aura of fear". Thus is is the room your afraid of, an irrational fear. Like if you go into a creepy cave and run out, your not scared anymore. Also, if there was a bad guy that scared the [REDACTED] out of me and I ran away. Then when I got a block away from him Ir ealized that I had a long-range sniper rifle and he had ...a knife? ...I'd be a little less ascarededed.

3. Bug. Unless there was a tick you couldn't see in the snippet, or that was a totally different guard that happened to wonder in from the same direction the other fled, it must have been the elite law-mob tracking thing.

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