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Enlarge herbs
https://shatteredkingdoms.org/forums/viewtopic.php?f=26&t=14527
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Author:  Konge [ Sun Dec 03, 2006 4:28 am ]
Post subject:  Enlarge herbs

Something is buggy about these.

When you eat them, you grow one size and all your equipment grows respectively. However, when the buff expires, you have to remove everything in order for it to return to its original sie - a great nuisance, especially with the new script code change.

Yet, even so, there are pieces of equipment which do not shrink, it's seemingly random. Last I did it (by accident, was wondering what a certain herb would do) my container (energy) and boots/leggings (tanso) remained one size larger than before.

It's a great spell, but it'll hardly be used in herb form if it continues to be this buggy - which is a pity.

Author:  Dark-Avenger [ Sun Dec 03, 2006 9:15 am ]
Post subject: 

Same issues appear when enlarge is dispelled.

And the most strange thing is that only a few pieces of EQ are not resized, when others return to normal size. And it's rather random as well.

Author:  Dulrik [ Sun Dec 03, 2006 11:48 am ]
Post subject: 

The thing to remember is that size changes applied to the person and equipment are tracked separately. If the spell ends unexpectedly for one, it doesn't necessarily affect everything else. If it doesn't shrink when you take it off, that might be because a size change had previously been cast on it directly. Enlarge and shrink has been a source of a lot of bugs over the years and this version has been the most reliable. Fiddling with it might cause more annoying problems.

Author:  Im2old4u [ Mon Dec 04, 2006 7:52 am ]
Post subject: 

How about :

After two (real-time) hours have passed while no size variation took place, the current size of an object to be flagged as default. Any possible variation on the size of the wearer will affect his/her equipment accordingly and will be proportional to the wearer's transmutation.

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