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New Taslamaran Training Area https://shatteredkingdoms.org/forums/viewtopic.php?f=26&t=15116 |
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Author: | Tumrall [ Mon Mar 19, 2007 11:10 am ] |
Post subject: | New Taslamaran Training Area |
When you recall you go back to the old one. Now move me back please. |
Author: | Tumrall [ Mon Mar 19, 2007 11:17 am ] |
Post subject: | |
And worse still... I can't get back to Exile now. *groan* Code: s
You walk south. Before the Collegium Gates You are upon a narrow mountain track, climbing steeply towards the heavy gates of the grey stone edifice of Taslamar's Collegium that lies directly ahead. Behind you to the south, the mountain trail falls sharply away into the lowlands. Trees, stunted and twisted by the chill wind cling tenaciously to life, keeping company with thorny gorse and heather but little else. It's mostly clear, very hot, and calm. Obvious exits: n path A path leads southward and out into the wilderness. [HP:100%] [ME:100%] [PE: 81%] 9pm, Grand Struggle, 10, 928 > path The Western Collegium of Taslamar Sprawled across several leagues, this camp has grown from a h%/ hastily constructed field camp to a small tent-city for the y*f Taslamaran Celadors. Tents and their ropes flutter in the wind, yyf while soldiers, labourers and even womenfolk go about their tasks. The soldiers that can be seen are moving quickly, their furrowed brows like the prow of fast moving boats. Matters of urgency are tasked to those gathered here; matters that are not borne lightly. It's clear, very, very hot, and calm. Obvious exits: n e s w nw ne sw se path A short path stops at the gates to the collegium. A taslamaran celador is here, on guard duty. *SNIP some walking* A Narrow Dusty Road This small road cuts its way through the lush wilderness of ppf Taslamar. The trail is narrow and is barely wide enough for a /*\ wagon to pass from the city of Exile to the lake town. Packed fff earth makes up the foundation of this road causing the travelers to often kick up clouds of dust in their wake. It's clear, very, very hot, and calm. Obvious exits: n e s w nw ne sw se A scruffy grey wolf slinks nearby. [HP:100%] [ME:100%] [PE: 61%] 9pm, Grand Struggle, 10, 928 > An old grey wolf claws your mouth, knocking out a few of your teeth! That really did HURT! An old grey wolf claws at your stomach. ENTRAILS fall to the ground! That really did HURT! [HP: 42%] [ME:100%] [PE: 61%] 9pm, Grand Struggle, 10, 928 > An old grey wolf dodges your attack. You can't see a thing! Someone claws at your chest, DISEMBOWELING you! That really did HURT! Your abdomen is ripped apart from massive damage! Everything goes dark. You have been KILLED!! You rub the dirt out of your eyes. Your force shield shimmers then fades away. The gods take pity on you and decide to give you another chance! Magical energies swirl about your spirit... The Collegium Infirmary The over-powering odour of vinegar and stale blood pervades this dim room. Cots line the west wall, mostly occupied by the supine forms of convalescing cadets. The training halls of the Collegium teach hard lessons with little apparent compassion for the torn bodies and broken bones of those that do not learn fast enough. But the lessons are guided by a higher purpose, the simple necessities of survival for a Kingdom born of runaway slaves from an Imperial master never distant in the east and ever plotting to return the renegade nation to its rightful yoke of servitude. Obvious exits: e A young warrior is here, recovering from his wounds. A young warrior is here, recovering from his wounds. Teleanna, the Peacekeeper chaplain, is here ministering to the wounded. You have been resurrected! |
Author: | Dulrik [ Mon Mar 19, 2007 1:02 pm ] |
Post subject: | |
Noted. Will be fixed next update. |
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