Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Mon Dec 23, 2024 11:05 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 11 posts ]  Go to page 1, 2  Next
Author Message
 Post subject: Fighting after intimiation
PostPosted: Sat Apr 07, 2007 12:04 am 
Two immunes:

Quote:
A large black horse exits out of a magical rift.
An imperial immune exclaims 'Halt, lawbreaker!'
An imperial immune exclaims 'You shall pay for your crimes!'
An imperial immune cannot bear to attack your mighty presence! <-- First guy being intimidated
An imperial immune cleaves at your chest, barely scratching you. <-- First guy, despite the fact I intimidated him
An imperial immune exclaims 'Halt, lawbreaker!'
An imperial immune exclaims 'You shall pay for your crimes!'
An imperial immune's cleave wounds you. <-- Second guy joining in
You dodge an imperial immune's attack. <--This is from the first guy, attacking me AGAIN


Top
  
Reply with quote  
 Post subject:
PostPosted: Sat Apr 07, 2007 12:10 am 
Offline
Mortal

Joined: Sat Aug 24, 2002 6:56 am
Posts: 1858
You just aren't that intimidating.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Apr 07, 2007 12:25 am 
Offline
Mortal

Joined: Sun Dec 07, 2003 1:51 am
Posts: 1682
Location: Denmark!
Another problem with intimidation is that when standing in the second row, casting spells until intimidate checks. Then when you leave/reenter the room and get into melee with the guy or the group he is in and attempt to cast spells directly on them. You can't.

There should be only one intimidate check for spells, not just one until he finally succeeds and you're freaked for two ticks.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Apr 07, 2007 1:12 am 
Offline
Mortal

Joined: Sun Jul 18, 2004 3:09 am
Posts: 2174
BUG


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Apr 07, 2007 4:41 am 
Offline
Mortal

Joined: Mon Jun 17, 2002 4:18 pm
Posts: 2026
Location: In the palm of the left hand black
Intimidate has that wierd bug with NPCs. If you have 18 NPCs in the room, all intimidated, if you attack even 1, they will all jump you.

Doesn't matter if it's 2 or 2 billion, they all join in once you fight a NPC despite being intimidated.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Apr 07, 2007 5:21 pm 
This has to do with the recent code change, it's causing a bug with intimdate.

An assassin steps out of the shadows.
An assassin cannot bear to attack your mighty presence!
An assassin fades into existence.
An assassin slices your forehead, causing a small wound.
[HP: 91%] [ME: 75%] [PE: 50%]


Top
  
Reply with quote  
 Post subject:
PostPosted: Sat Apr 07, 2007 6:05 pm 
Offline
Mortal

Joined: Mon Jun 17, 2002 4:18 pm
Posts: 2026
Location: In the palm of the left hand black
actually, the thing I mentioned has always been there as long as I've had any hellions.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sat Apr 07, 2007 7:01 pm 
TheCannibal wrote:
actually, the thing I mentioned has always been there as long as I've had any hellions.


Yes, well, some attention needs to be paid to intimidate now I think...


Top
  
Reply with quote  
 Post subject:
PostPosted: Sun Apr 08, 2007 1:03 am 
Offline
Mortal

Joined: Sun Jul 18, 2004 3:09 am
Posts: 2174
This is a real bug that NEEDS to be looked at.


Top
 Profile  
Reply with quote  
 Post subject:
PostPosted: Sun Apr 08, 2007 11:41 am 
Throw isn't checked against intimidate.

It should from within the same room.


Top
  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 11 posts ]  Go to page 1, 2  Next

All times are UTC - 8 hours


Who is online

Users browsing this forum: No registered users and 122 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group