Shattered Kingdoms

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 Post subject: I got berserk and fury mastered but fail 60% of the time
PostPosted: Thu Feb 07, 2008 4:59 pm 
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Joined: Fri Oct 20, 2006 2:13 am
Posts: 177
Location: Wichita, Kansas
SK Character: Norailo Verech
One failed berserk takes about as much lag time as a bash, that can cost your whole life in PK, sometimes I fail 2 or 3 times in a row, but both are mastered, sucks....

Don't know if anybody else had these troubles, but it can cause problems.

Not sure if that's a bug or not, but it's getting to be a pain.


Last edited by Cydin on Thu Feb 07, 2008 5:04 pm, edited 1 time in total.

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PostPosted: Thu Feb 07, 2008 5:03 pm 
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Dagum who recently deleted mentioned the same thing.


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PostPosted: Thu Feb 07, 2008 5:05 pm 
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Joined: Fri Oct 20, 2006 2:13 am
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Location: Wichita, Kansas
SK Character: Norailo Verech
Hope this wont make me delete, I like this character!!!


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PostPosted: Thu Feb 07, 2008 5:05 pm 
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Joined: Sat Mar 02, 2002 4:00 pm
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Location: New York
Not sure if I'm giving away IC info here, but the more you're hurt, the better the chance of success...

Trouble is that you have to go without berserk/fury the first few rounds to make that happen and hope you're not bashed by the time you're ready to fire it off.


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PostPosted: Thu Feb 07, 2008 5:08 pm 
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Location: Harrisburg, PA
Quote:
Not sure if I'm giving away IC info here, but the more you're hurt, the better the chance of success...


I noticed that with my last barb as well. I made sure I had a way to do myself a little bit of dmg before I walked into combat, I noticed if I wasn't at 100HP it almost always went off.


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PostPosted: Thu Feb 07, 2008 5:08 pm 
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Joined: Fri Oct 20, 2006 2:13 am
Posts: 177
Location: Wichita, Kansas
SK Character: Norailo Verech
Alot of people ask me why I'm always furied, this is why, don't want get caught in battle and have to berserk in the middle of it and fail after I'm unbashed...

*SIGHS*


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PostPosted: Thu Feb 07, 2008 5:47 pm 
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Joined: Sat Aug 24, 2002 6:56 am
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Because the bonuses from a successful fury are so huge it needs a counter balance.

No bug here.

If you want your skill to always be active, roll a mercenary.


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PostPosted: Thu Feb 07, 2008 8:29 pm 
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Joined: Mon Mar 04, 2002 8:43 am
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Location: Central New Jersey
I find that the fail rates are streaky. I'll get a good streak of furies, regardless of health (I tend to hit it before I need it) and then get three to four fails in a row. I try not to rely on it (that totally sucks because its a fundamental part of the barb class) because it is unreliable and when you really do need it, you can pretty much count on a failure. But thats my opinion. N_G


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 Post subject: Re: I got berserk and fury mastered but fail 60% of the time
PostPosted: Thu Feb 07, 2008 10:24 pm 
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Joined: Tue May 31, 2005 8:29 pm
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Location: 25^N, 18^W
Cydin wrote:
One failed berserk takes about as much lag time as a bash, that can cost your whole life in PK, sometimes I fail 2 or 3 times in a row, but both are mastered, sucks....

Don't know if anybody else had these troubles, but it can cause problems.

Not sure if that's a bug or not, but it's getting to be a pain.


This doesn't suck. Try playing a barb that one berserk, successful or not, costs him the ability to recall (anyone remembers the 50% pe rule?). Things are much better now. And there are ways to fight your battles with fury almost always on. If you like the character like you say I bet you will find them sooner or later. :)


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PostPosted: Fri Feb 08, 2008 12:15 am 
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Joined: Mon May 08, 2006 9:36 pm
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Location: Coiled patiently beneath your tongue
As for the <first-round fury> vs. <wait-until-you're-injured fury> debate... I've seen barbs who favor one approach or another [whether for RP reasons, tactical reasons, or a combination of both], and I think the advantages and disadvantages of each one should be self-evident to those who are playing barbs. I also think they make sense.

I haven't played a barb since before combat steadily drained PE, and that fact is the only - the ONLY - reason I could remotely see the success rate needing to be higher at all. Being 100% reliable [especially when uninjured] just doesn't suit the nature of the skill.

Now, the barbarian class skill that you can always count on failing is headbutt... but that'd be a different thread entirely.


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