Shattered Kingdoms

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 Post subject: NO ELEMENTAL 4 U!
PostPosted: Thu Mar 20, 2008 8:12 am 
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Mortal

Joined: Sun Nov 30, 2003 9:36 pm
Posts: 1271
Location: Harrisburg, PA
Quote:
A fire elemental opens a gate to its own plane and steps through.
A fire elemental stops following you.

[HP:100%] [ME: 91%] [PE:100%]
> c conjure fire
You can't concentrate enough.

[HP:100%] [ME: 91%] [PE:100%]
> land
You slowly float to the ground.
You stop flying.

[HP:100%] [ME: 91%] [PE:100%]
> sit
You sit down.

[HP:100%] [ME: 91%] [PE:100%]
> c conjure fire
You start to concentrate.

[HP:100%] [ME: 91%] [PE:100%]
>
You utter the words, 'qaiyjcandus zrzwunsohar'.
You cannot yet summon another elemental.



I know your not able to conjure another elemental until you get the 'You feel able' message.

My question is why does it sometimes take another tick after the elemental leaves for you to summon another?

Also, I really wish death would re-set the timer as well, but thats another discussion.


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 Post subject:
PostPosted: Thu Mar 20, 2008 9:43 am 
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Mortal

Joined: Thu Aug 02, 2007 4:09 pm
Posts: 832
Location: Sunnyvale, CA
There's a certain cabal pet *cough* that's the same.


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 Post subject:
PostPosted: Thu Mar 20, 2008 9:45 am 
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Mortal

Joined: Thu Aug 31, 2006 1:50 pm
Posts: 3502
Location: Canada
SK Character: Karsh
Gnimral wrote:
There's a certain cabal pet *cough* that's the same.


That's true, and it would be fine if it were a consistent thing. It's not. Most times, your elemental vanishes and you get the "able to conjure" message stacked right below the elemental vanishing messages. Sometimes, however, you get the vanish messages and have to wait another tick (sometimes more, I've had to wait up to two before) until you can conjure another.

EDIT: And yes, death should reset the timer, or it should at least continue to count down while dead.


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 Post subject:
PostPosted: Thu Mar 20, 2008 10:49 am 
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Mortal

Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
ObjectivistActivist wrote:
EDIT: And yes, death should reset the timer, or it should at least continue to count down while dead.


I've bitched about this since they changed it to prevent people from waiting off fatigue in the river.

It's not going to change any time soon.


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 Post subject:
PostPosted: Thu Mar 20, 2008 11:03 am 
Fepel Veiled wrote:
I've bitched about this since they changed it to prevent people from waiting off fatigue in the river.


This is funny, because I was pretty sure they'd done something along these lines, but dying and getting rez'd removes fatigue, is it supposed to work like that? BTW, I've made full use of this, 1SD is a lot better than massive fatigue.


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PostPosted: Thu Mar 20, 2008 11:16 am 
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Mortal

Joined: Mon Nov 29, 2004 10:53 am
Posts: 1786
My mistake, I meant SD, not fatigue.


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PostPosted: Fri Mar 28, 2008 11:03 am 
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Mortal

Joined: Sun Nov 30, 2003 9:36 pm
Posts: 1271
Location: Harrisburg, PA
Okay, I couldn't summon an elemental for five ticks after it left today.

When your trying to RP in Teron where an enemy could show up at any second its kind of BS, I had to leave a lowbie I was RPing with out of fear of getting ganked.

Whats going on here?


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PostPosted: Fri Mar 28, 2008 12:48 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Seems strange because they both the same timer. Were you with your elemental the entire time or did it get left behind somewhere for awhile?


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PostPosted: Fri Mar 28, 2008 1:58 pm 
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Mortal

Joined: Sun Nov 30, 2003 9:36 pm
Posts: 1271
Location: Harrisburg, PA
It was across logins, best I can remember I didn't get separated from it.


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 Post subject:
PostPosted: Fri Mar 28, 2008 2:00 pm 
Did you void out at all? That seems to completely kill the elemental timer.


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