Shattered Kingdoms

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 Post subject: BoG and Flee
PostPosted: Mon Mar 31, 2008 1:12 pm 
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Joined: Fri Apr 04, 2003 12:08 pm
Posts: 1357
Location: Through The Void
SK Character: Vivitnir
Code:
Baltus utters the words, 'barh ay ohifl'.
A bolt of light bursts forth from Baltus's hand!
A knight of Seawatch cringes in terror from Baltus's bolt of glory!
A knight of Seawatch is stunned, but will probably recover.
A knight of Seawatch walks west.
A knight of Seawatch has fled!


How does he flee if he is stunned?


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PostPosted: Mon Mar 31, 2008 1:45 pm 
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Joined: Sun Jul 22, 2007 5:18 am
Posts: 1176
bog still works in its old code on NPC's.

Its on PC's that it causes the nimbus of light and the un-flee


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PostPosted: Mon Mar 31, 2008 1:46 pm 
Uh, Erevan, did you read his post?


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PostPosted: Mon Mar 31, 2008 2:27 pm 
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Joined: Wed Aug 07, 2002 11:54 pm
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Location: Pyrgos, Greece
In some spar tests I did with Golg, there were times that wimpy kicked in, I fled, then the SA return damage was stunning the opponent from a room away.

I guess some affects need to check the stunned flag as well as the room flag.


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PostPosted: Mon Mar 31, 2008 3:09 pm 
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Joined: Sat Feb 16, 2008 12:25 pm
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BoG, in particular, checks for the flee before the damage is resolved, (Unless said BoG causes death). This allows for NPCs to flee when stunned or bleeding to death, and the NPC will just be stunned or bleeding in the room it fled to. It happens often, but doesn't cause many problems.


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PostPosted: Mon Mar 31, 2008 3:14 pm 
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Syndal wrote:
Uh, Erevan, did you read his post?

..No, apparently :P

Yeah, I've seen stunned NPCs run myself.

Best part is when I was stunned and confused, and somehow kept moving around in rooms 'dying if not aided'.

I kept getting the message 'All you see is stars!' when I changed rooms :p


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PostPosted: Mon Mar 31, 2008 3:38 pm 
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Joined: Sun Nov 30, 2003 9:36 pm
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Location: Harrisburg, PA
Syndal wrote:
I kept getting the message 'All you see is stars!' when I changed rooms :p


Wow, I never got that echo. I'm jealous.


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