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Healing Undead https://shatteredkingdoms.org/forums/viewtopic.php?f=26&t=16862 |
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Author: | Konrin [ Sun Mar 30, 2008 12:04 pm ] |
Post subject: | Healing Undead |
Okay so I reported this bug oh...about 3 years ago when I last played a necromancer and I feel the need to do it again since it was not fixed when it should have been. [HP: 33%] [ME: 36%] [PE:100%] > cl watch cl watch A strange compulsion keeps you from attacking an undead watchman. [HP: 33%] [ME: 36%] [PE:100%] > You start to concentrate. [HP: 33%] [ME: 36%] [PE:100%] > cl watch You utter the words, 'qkadagz dies'. (Cause Light) An undead watchman is renewed. [HP: 33%] [ME: 35%] [PE:100%] This is -my- pet, and I am HEALING it not hurting it, this is a serious problems with necromancers and has been for as long as I can remember because it's virtually impossible to 'heal' undead in they have any decent level of sanctuary. Last time I reported this was then I was trying to have the dracolich tank a guardian with a priest harming the dracolich...and he got maybe one harm off in the entire battle? |
Author: | Terrus [ Sun Mar 30, 2008 2:26 pm ] |
Post subject: | |
Also if you are a trying to heal and undead with harm or any other "aggressive" spell it breaks sanctuary cast on you, even though you are not doing anything aggressive. |
Author: | Snuffles [ Sun Mar 30, 2008 5:00 pm ] |
Post subject: | |
Not only that, but if you try to use cure light or any healing spell on undead and fail, combat won't start. |
Author: | Chem [ Sun Mar 30, 2008 11:25 pm ] |
Post subject: | |
Be thankful you can heal your pets. |
Author: | Fepel Veiled [ Mon Mar 31, 2008 11:17 am ] |
Post subject: | |
It's a simple piece of logic required for a few spells to fix this. c <healing> target if (target == undead) remove sanc if there check enemy sanc if there resulting spell engage combat else resulting spell c <harming> target if (target == alive) remove sanc if there check enemy sanc if there resulting spell engage combat else resulting spell There ya go! |
Author: | Lakir [ Mon Mar 31, 2008 11:21 am ] |
Post subject: | |
I'm pretty sure D doesn't need help with the logic, thanks for playing though. |
Author: | Fepel Veiled [ Mon Mar 31, 2008 11:24 am ] |
Post subject: | |
Lakir wrote: I'm pretty sure D doesn't need help with the logic, thanks for playing though.
Then why hasn't a simple fix like this been implemented? Thank YOU for playing. |
Author: | Lakir [ Mon Mar 31, 2008 11:29 am ] |
Post subject: | |
Probably because he has better things to do. There is no way he's been running SK for this long and need the help you've provided. |
Author: | Dulrik [ Mon Mar 31, 2008 12:25 pm ] |
Post subject: | |
The code for targetting spells is a completely different system than the actual effect of the spell. All that system knows is that it is an aggressive spell. I could make the changes, but it is not as simple as you imply. |
Author: | Fepel Veiled [ Tue Apr 01, 2008 6:18 am ] |
Post subject: | |
Then the flaw is not in my logic, but in how the system treats the aggressiveness of spells. <3 -M |
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