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BoG and Flee
https://shatteredkingdoms.org/forums/viewtopic.php?f=26&t=16867
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Author:  Kirsenvar [ Mon Mar 31, 2008 1:12 pm ]
Post subject:  BoG and Flee

Code:
Baltus utters the words, 'barh ay ohifl'.
A bolt of light bursts forth from Baltus's hand!
A knight of Seawatch cringes in terror from Baltus's bolt of glory!
A knight of Seawatch is stunned, but will probably recover.
A knight of Seawatch walks west.
A knight of Seawatch has fled!


How does he flee if he is stunned?

Author:  Erevan [ Mon Mar 31, 2008 1:45 pm ]
Post subject: 

bog still works in its old code on NPC's.

Its on PC's that it causes the nimbus of light and the un-flee

Author:  Syndal [ Mon Mar 31, 2008 1:46 pm ]
Post subject: 

Uh, Erevan, did you read his post?

Author:  Dark-Avenger [ Mon Mar 31, 2008 2:27 pm ]
Post subject: 

In some spar tests I did with Golg, there were times that wimpy kicked in, I fled, then the SA return damage was stunning the opponent from a room away.

I guess some affects need to check the stunned flag as well as the room flag.

Author:  Kalen [ Mon Mar 31, 2008 3:09 pm ]
Post subject: 

BoG, in particular, checks for the flee before the damage is resolved, (Unless said BoG causes death). This allows for NPCs to flee when stunned or bleeding to death, and the NPC will just be stunned or bleeding in the room it fled to. It happens often, but doesn't cause many problems.

Author:  Erevan [ Mon Mar 31, 2008 3:14 pm ]
Post subject: 

Syndal wrote:
Uh, Erevan, did you read his post?

..No, apparently :P

Yeah, I've seen stunned NPCs run myself.

Best part is when I was stunned and confused, and somehow kept moving around in rooms 'dying if not aided'.

I kept getting the message 'All you see is stars!' when I changed rooms :p

Author:  Lakir [ Mon Mar 31, 2008 3:38 pm ]
Post subject: 

Syndal wrote:
I kept getting the message 'All you see is stars!' when I changed rooms :p


Wow, I never got that echo. I'm jealous.

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