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Harming undead.. https://shatteredkingdoms.org/forums/viewtopic.php?f=26&t=17385 |
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Author: | Dexity [ Tue Jul 01, 2008 11:14 am ] |
Post subject: | Harming undead.. |
If they have sanc it can bounce off them, which can be quite annoying in PK or loot retrieval it can be the end of it, and when harming them it will take away my sanc or invis... If it is suppose to be like that, then I will shut up, it is just slightly annoying. |
Author: | josephusmaximus3 [ Tue Jul 01, 2008 11:30 am ] |
Post subject: | |
undead are badass enough. They dont need any more help |
Author: | Dexity [ Tue Jul 01, 2008 11:46 am ] |
Post subject: | |
Aye, but when you cast a normally aggressive spell and its not in this instance it should act as not. |
Author: | Demon [ Tue Jul 01, 2008 1:19 pm ] |
Post subject: | |
I don't think anything can be done about it. I've brought up this point before and I think since harm as an aggro spell even though it heals them that doesn't matter. |
Author: | Random_Numbers [ Tue Jul 01, 2008 2:10 pm ] |
Post subject: | |
Heal can be an aggro spell as well, when cast on undead, but it doesn't break sanc to heal people ![]() Isn't Harm supposed to be Heals opposite? Wouldn't it make sense for the spells to be true opposites instead of just theoretical opposites? |
Author: | Snuffles [ Tue Jul 01, 2008 2:26 pm ] |
Post subject: | |
The 'harm' spell is flagged as aggressive while you're casting it and the opposite applies to the spell 'heal' which is a friendly spell. The way the system works currently it is flagged the same no matter who you cast it on. Sad, but true. |
Author: | archaicsmurf [ Tue Jul 01, 2008 2:27 pm ] |
Post subject: | |
I agree with the point that undead are fine how they are. Just look at this situation as if healing your undead keeps you from being backstabbed. |
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