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 Post subject: eth and murder holes
PostPosted: Sat Jul 05, 2008 8:54 am 
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Joined: Fri Apr 30, 2004 8:48 pm
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Location: My heart's in <strike>Iraq</strike> Texas with my newly re-enlisted 'som' 'soq' daughter
SK Character: Galida Apelila Shaloush Mayumi
I buglogged a couple months back but nothing seems to have changed. Eth chars can go thru murder holes.


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PostPosted: Sat Jul 05, 2008 9:53 am 
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Joined: Tue May 31, 2005 8:29 pm
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Location: 25^N, 18^W
And where's the problem?


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PostPosted: Sat Jul 05, 2008 12:45 pm 
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Not all murderholes?


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PostPosted: Sat Jul 05, 2008 1:03 pm 
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Joined: Wed Jun 25, 2008 10:10 am
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Location: Far, far away
I wish :(
If eth allowed you to go through (all) murderholes,
no stronghold would be safe :P


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PostPosted: Sat Jul 05, 2008 3:00 pm 
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Random_Numbers wrote:
I wish :(
If eth allowed you to go through (all) murderholes,
no stronghold would be safe :P


No stronghold is safe already ;).


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PostPosted: Sat Jul 05, 2008 4:48 pm 
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Joined: Wed May 21, 2008 5:21 am
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Location: Pennsylvania
Well think about it, technically all murder holes should be able to be entered in ethereal, if you can go through a solid wood door, why not a not hole? But none-the-less it would be rediculous and highly overpowered


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PostPosted: Sat Jul 05, 2008 6:08 pm 
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Joined: Mon Sep 05, 2005 5:05 pm
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Oh, god, imagine the fist sorcs!


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PostPosted: Sat Jul 05, 2008 6:48 pm 
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Wow. That would be deadly. A group of 9 fist sorcs could destroy nearly anything, anywhere in that case.


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PostPosted: Sat Jul 05, 2008 6:54 pm 
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Except for A) a necro, B) anyone with the 'outlaw' command at their disposal and C) anyone in the second row.

If you have nine anything, you want law immune rogues and mercs. Not that complex.


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PostPosted: Sat Jul 05, 2008 8:47 pm 
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Joined: Fri Jul 09, 2004 8:43 am
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Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Gilgon wrote:
Except for A) a necro, B) anyone with the 'outlaw' command at their disposal and C) anyone in the second row.

If you have nine anything, you want law immune rogues and mercs. Not that complex.


Nine warlocks, kthx.

Nine -smart- warlocks.


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