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Glowing items and rooms.
https://shatteredkingdoms.org/forums/viewtopic.php?f=26&t=17540
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Author:  juggernaut [ Fri Jul 25, 2008 8:29 am ]
Post subject:  Glowing items and rooms.

I have also bug-logged, but just providing a log too, for elaboration reasons.

Quote:
>
i
You are carrying:
(Glowing) (Humming) a double-headed handaxe (superb)

[HP: 40%] [ME: 61%] [PE:100%]
>
drop hand
You drop a double-headed handaxe.

[HP: 40%] [ME: 61%] [PE:100%]
>
l
It is pitch black ...
You see glowing red eyes watching YOU!

[HP: 40%] [ME: 61%] [PE:100%]
>
get hand
You get a double-headed handaxe.

[HP: 40%] [ME: 61%] [PE:100%]
>
i
You are carrying:
(Glowing) (Humming) a double-headed handaxe (superb)

[HP: 40%] [ME: 61%] [PE:100%]
>


As far as I can remember, if you dropped a glowing item in a room, the room became iluminated. As you can see this doesn't happen now, and strangely enough, you can still pick up the glowing item, although you can't really see it.

Regarding the location, it was the wilderness west/southwest of Menegroth.

Author:  ObjectivistActivist [ Fri Jul 25, 2008 8:31 am ]
Post subject: 

If it was ever different than this, it was before I started playing. It's been this way for at least a year or more.

Author:  alvarro [ Fri Jul 25, 2008 8:38 am ]
Post subject: 

Hmm. I recall any glowing object in the room either on the ground, build there or worn, will illuminate the room.

Author:  Teh_Peso [ Fri Jul 25, 2008 8:55 am ]
Post subject: 

I was confused with this too.

Author:  Edoras [ Fri Jul 25, 2008 12:57 pm ]
Post subject: 

I don't ever remember that being true.

Author:  Lakir [ Fri Jul 25, 2008 1:00 pm ]
Post subject: 

I do remember that being true, although I don't think it was always true for every dark room.

Author:  Viltrax [ Tue Aug 12, 2008 1:23 am ]
Post subject: 

There was an eternally old bug in which a room would somehow require two or more lights in order to be 'lit' - i.e. the game lost track of how many light-sources were in the room.

From vague recollection when this bug was finally isolated, part of the fix for it involved light sources that were dropped in the room no longer contributing to the room's visibility. i.e. consider any light source dropped as sputtering and not putting out anything suitable to see your surroundings.

However, if you pick up that lantern/torch/whatever and hold it high and it will then count as making the room lit. Dulrik can confirm from the code, but as I said that's my recollection of the change; wouldn't be surprised if it was more than a year ago.

PS: If you hold the light source in your hand (or otherwise wear it) and the room still isn't lit properly, use PRAY so we can check the room and your light source. If you don't get a response, use BUG so we at least have a record.

Author:  juggernaut [ Tue Aug 12, 2008 1:45 am ]
Post subject: 

I had finally got some aid from an imm (must have been Nashira). He had to create some torches that were left on the ground for me to see and finally wear my glowing item (otherwise I simply could not see it yet).

The area was the wilderness around Menegroth (looking back at the log it was NE of menegroth). I hope this info can help you fix it. If you need more, I can provide logs.

Author:  Dulrik [ Tue Aug 12, 2008 11:49 am ]
Post subject: 

I'm not sure we ever managed to actually fix this, as witness the conversation we are having here. But it doesn't happen very often and once we started rebooting every couple of days the rooms got set back to their correct state a lot more often. Hence the perception that it was fixed.

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