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Bugged stave https://shatteredkingdoms.org/forums/viewtopic.php?f=26&t=17567 |
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Author: | Lakir [ Wed Jul 30, 2008 7:27 am ] |
Post subject: | Bugged stave |
Quote: > brandish terje
You brandish XXXXX. A magical rift suddenly appears out of nowhere. XXXXX blazes bright and is gone. [HP: 51%] [ME: 12%] [PE:100%] > rift Better stand up first. [HP: 51%] [ME: 12%] [PE:100%] > sta You stand up. [HP: 51%] [ME: 12%] [PE:100%] > rift A Sandy Beach yb~~~~~~~ You are standing on the coarse wet sand of a beach. Some yybb~~~~~ thick grass grows above the hightide mark and small bits of yyyy*~~~~ driftwood stick out of the sand. It's partly cloudy, very hot, yyyy~~~~~ and breezy. yy~~~~~~~ Obvious exits: n e s w nw ne sw se rift A magical rift is glowing violently in the mid-air. A sable-black bay destrier exits out of a magical rift. [HP: 51%] [ME: 12%] [PE:100%] Its not taking the argument after the brandish, can this be fixed? Or the staff made into a wand so it will work? |
Author: | Edoras [ Wed Jul 30, 2008 7:41 am ] |
Post subject: | |
Staves never take arguments, if I recall correctly. But I may be wrong. |
Author: | Dark-Avenger [ Wed Jul 30, 2008 7:49 am ] |
Post subject: | |
Staves don't take arguments. Still this staff has some good uses. Think about it and use it. |
Author: | Lakir [ Wed Jul 30, 2008 8:05 am ] |
Post subject: | |
I could see how it would still be useful if I was a different class, or playing my other character. |
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