Shattered Kingdoms

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 Post subject: Bugged stave
PostPosted: Wed Jul 30, 2008 7:27 am 
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Mortal

Joined: Sun Nov 30, 2003 9:36 pm
Posts: 1271
Location: Harrisburg, PA
Quote:
> brandish terje
You brandish XXXXX.
A magical rift suddenly appears out of nowhere.
XXXXX blazes bright and is gone.

[HP: 51%] [ME: 12%] [PE:100%]
> rift
Better stand up first.

[HP: 51%] [ME: 12%] [PE:100%]
> sta
You stand up.

[HP: 51%] [ME: 12%] [PE:100%]
> rift

A Sandy Beach
yb~~~~~~~ You are standing on the coarse wet sand of a beach. Some
yybb~~~~~ thick grass grows above the hightide mark and small bits of
yyyy*~~~~ driftwood stick out of the sand. It's partly cloudy, very hot,
yyyy~~~~~ and breezy.
yy~~~~~~~
Obvious exits: n e s w nw ne sw se rift
A magical rift is glowing violently in the mid-air.
A sable-black bay destrier exits out of a magical rift.

[HP: 51%] [ME: 12%] [PE:100%]


Its not taking the argument after the brandish, can this be fixed? Or the staff made into a wand so it will work?


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 Post subject:
PostPosted: Wed Jul 30, 2008 7:41 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
Staves never take arguments, if I recall correctly.

But I may be wrong.


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 Post subject:
PostPosted: Wed Jul 30, 2008 7:49 am 
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Mortal

Joined: Wed Aug 07, 2002 11:54 pm
Posts: 2765
Location: Pyrgos, Greece
Staves don't take arguments.

Still this staff has some good uses. Think about it and use it. ;)


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 Post subject:
PostPosted: Wed Jul 30, 2008 8:05 am 
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Mortal

Joined: Sun Nov 30, 2003 9:36 pm
Posts: 1271
Location: Harrisburg, PA
I could see how it would still be useful if I was a different class, or playing my other character.


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