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 Post subject: Bug with formations.
PostPosted: Wed Aug 06, 2008 3:39 pm 
I've noticed a few times recently, that occasionally someone in my group that is in the room, will somehow NOT be on the info at all, but I haven't commented on that, this is the exact opposite.

Quote:
[HP: 27%] [ME:100%] [PE:100%]
> inf

Group: My Party
(11:F1) [------------] (12:F2) [------------] (13:F3) [My buddy]
(21:M1) [------------] (22:M2) [------------] (23:M3) [My buddy]
(31:B1) [------------] (32:B2) [------------] (33:B3) [ Me]
Characters Rank Pos In room Follow HP ME PE
Me Leader 33:B3 Yes No 27% 100% 100%
My buddy Member 23:M3 No Yes 100% 100% 100%
My buddy Member 13:F3 No Yes 100% 100% 100%

[HP: 27%] [ME:100%] [PE:100%]
> l

A Dark Cell
You are in a cold, dark cell deep within the bowels of Exile Gaol. The
floor is strewn with mouldering straw, gently rotting and doubtless home
to rats and other vermin. The air is thick and damp, the rock walls
glistening with moisture. The low reek of confinement, of over-flowing
slop buckets, unwashed bodies and self-pitying despair hangs in the
close atmosphere like a malevolent miasma. A thick iron door is set into
one of the walls, beyond which can be heard the low murmur and scuffle
of the rest of the dungeon.
Obvious exits: n(closed)

[HP: 27%] [ME:100%] [PE:100%]
> gla self
You are looking at me.
My buddy and my other buddy are in front of her.
Overall, you look pretty hurt.

[HP: 27%] [ME:100%] [PE:100%]
> inf

Group: My Party
(11:F1) [------------] (12:F2) [------------] (13:F3) [My buddy]
(21:M1) [------------] (22:M2) [------------] (23:M3) [My buddy]
(31:B1) [------------] (32:B2) [------------] (33:B3) [ Me]
Characters Rank Pos In room Follow HP ME PE
Me Leader 33:B3 Yes No 27% 100% 100%
My buddy Member 23:M3 No Yes 100% 100% 100%
My buddy Member 13:F3 No Yes 100% 100% 100%

[HP: 27%] [ME:100%] [PE:100%]
> l

A Dark Cell
You are in a cold, dark cell deep within the bowels of Exile Gaol. The
floor is strewn with mouldering straw, gently rotting and doubtless home
to rats and other vermin. The air is thick and damp, the rock walls
glistening with moisture. The low reek of confinement, of over-flowing
slop buckets, unwashed bodies and self-pitying despair hangs in the
close atmosphere like a malevolent miasma. A thick iron door is set into
one of the walls, beyond which can be heard the low murmur and scuffle
of the rest of the dungeon.
Obvious exits: n(closed)

[HP: 27%] [ME:100%] [PE:100%]


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 Post subject:
PostPosted: Wed Aug 06, 2008 5:01 pm 
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Mortal Contributor

Joined: Fri Oct 10, 2003 7:41 am
Posts: 1979
Location: Canada
I thought I noticed that too, but I assumed I was wrong. i assumed that person hadn't been invited yet. I thought it was me. Guess I was right.


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 Post subject:
PostPosted: Wed Aug 06, 2008 10:44 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
So was that the formation you were in before you got thrown in jail?


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 Post subject:
PostPosted: Thu Aug 07, 2008 12:51 am 
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Mortal

Joined: Sun Dec 07, 2003 1:51 am
Posts: 1682
Location: Denmark!
Yeah, it also happens with certain transfer-scripts, eg. how the abyssal tower used to work.

Whenever anyone moves, the entire formation is brought up to date.


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