I've noticed a few times recently, that occasionally someone in my group that is in the room, will somehow NOT be on the info at all, but I haven't commented on that, this is the exact opposite.
Quote:
[HP: 27%] [ME:100%] [PE:100%]
> inf
Group: My Party
(11:F1) [------------] (12:F2) [------------] (13:F3) [My buddy]
(21:M1) [------------] (22:M2) [------------] (23:M3) [My buddy]
(31:B1) [------------] (32:B2) [------------] (33:B3) [ Me]
Characters Rank Pos In room Follow HP ME PE
Me Leader 33:B3 Yes No 27% 100% 100%
My buddy Member 23:M3 No Yes 100% 100% 100%
My buddy Member 13:F3 No Yes 100% 100% 100%
[HP: 27%] [ME:100%] [PE:100%]
> l
A Dark Cell
You are in a cold, dark cell deep within the bowels of Exile Gaol. The
floor is strewn with mouldering straw, gently rotting and doubtless home
to rats and other vermin. The air is thick and damp, the rock walls
glistening with moisture. The low reek of confinement, of over-flowing
slop buckets, unwashed bodies and self-pitying despair hangs in the
close atmosphere like a malevolent miasma. A thick iron door is set into
one of the walls, beyond which can be heard the low murmur and scuffle
of the rest of the dungeon.
Obvious exits: n(closed)
[HP: 27%] [ME:100%] [PE:100%]
> gla self
You are looking at me.
My buddy and my other buddy are in front of her.
Overall, you look pretty hurt.
[HP: 27%] [ME:100%] [PE:100%]
> inf
Group: My Party
(11:F1) [------------] (12:F2) [------------] (13:F3) [My buddy]
(21:M1) [------------] (22:M2) [------------] (23:M3) [My buddy]
(31:B1) [------------] (32:B2) [------------] (33:B3) [ Me]
Characters Rank Pos In room Follow HP ME PE
Me Leader 33:B3 Yes No 27% 100% 100%
My buddy Member 23:M3 No Yes 100% 100% 100%
My buddy Member 13:F3 No Yes 100% 100% 100%
[HP: 27%] [ME:100%] [PE:100%]
> l
A Dark Cell
You are in a cold, dark cell deep within the bowels of Exile Gaol. The
floor is strewn with mouldering straw, gently rotting and doubtless home
to rats and other vermin. The air is thick and damp, the rock walls
glistening with moisture. The low reek of confinement, of over-flowing
slop buckets, unwashed bodies and self-pitying despair hangs in the
close atmosphere like a malevolent miasma. A thick iron door is set into
one of the walls, beyond which can be heard the low murmur and scuffle
of the rest of the dungeon.
Obvious exits: n(closed)
[HP: 27%] [ME:100%] [PE:100%]