Quote:
> c sleep derk
You start to concentrate.
[HP: 88%] [ME: 33%] [PE:100%]
>
You utter the words, 'grzzs'.
Derk Thoms goes to sleep.
[HP: 88%] [ME: 29%] [PE:100%]
> sit
You are thirsty.
Derk Thoms walks up.
[HP: 89%] [ME: 27%] [PE:100%]
> You're sitting already.
[HP: 89%] [ME: 27%] [PE:100%]
> l
Den of the Bal'Ghest
This dank, nearly pitch-black cavern is dripping with moisture, covering
the walls with a sheen and a sort of rain from the roofing. Sharp rocks jut
up from the ground, as well as spear down from the low ceiling, water
dripping from them like venom from the fang of some giant stone beast.
Shallow pools echo the sound of drops hitting their surface through the
acoustic chamber around you. Scattered about the floor are skulls and
bones, the boggy water they lay half-submerged in tainted dark with unknown
gallons of old, rotted blood.
Obvious exits: u
A the skull lies on the ground.
(Charmed) A black bay destrier stands here, restlessly pawing at the ground.
[HP: 89%] [ME: 27%] [PE:100%]
Maybe I'm crazy but I think that if I put him to sleep that should at least prevent him from walking away.