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 Post subject: Paladins
PostPosted: Sun Sep 21, 2008 7:51 pm 
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Joined: Wed Aug 13, 2008 9:36 pm
Posts: 54
Location: the place in-between
Don't seem to have cure poison... has anyone logged this before?


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PostPosted: Sun Sep 21, 2008 9:49 pm 
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Joined: Wed Feb 18, 2004 9:52 pm
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Location: Western New York
It's not a bug.


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PostPosted: Mon Sep 22, 2008 3:25 pm 
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Joined: Sun Jul 22, 2007 5:18 am
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Never did paladins have cure poison, even in dnd.

They had slow poison, but that was always kinda meh.


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PostPosted: Mon Sep 22, 2008 7:13 pm 
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The reason for it when I asked a long time ago was basically that not every class will be allowed every spell in order to keep some variety between classes.


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PostPosted: Tue Sep 23, 2008 1:46 am 
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hmmm, i guess it's just odd then. Having all the cure status spells, save one.


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PostPosted: Wed Oct 01, 2008 8:24 am 
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Joined: Thu Dec 22, 2005 7:27 am
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Hellions don't get slow or sleep :(


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PostPosted: Wed Oct 01, 2008 8:38 am 
Shamans don't get feeblemind. =/

BTW, I could see hellions getting slow, but c sleep xxx-wait a tick-cleave xxx would be so cheat. :lol:


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PostPosted: Wed Oct 01, 2008 1:02 pm 
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Joined: Wed Sep 24, 2008 12:21 pm
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hellions shouldn't get slow. While it does sound cool, it would nerf the shaman class.


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