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Sucks for the Peacekeepers. https://shatteredkingdoms.org/forums/viewtopic.php?f=26&t=18954 |
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Author: | ladyjennbo [ Tue Jun 02, 2009 6:02 pm ] |
Post subject: | Sucks for the Peacekeepers. |
Nice, I can gate inside a tribunal's secret meeting place. Quote: [HP:100%] [ME: 77%] [PE: 97%]
c gate Myson > You utter the words, 'oahz'. A magical gate materializes in a blinding flash of energy. [HP:100%] [ME: 65%] [PE: 97%] > A Torch-lit Hall You are in a rectangular hall, lit by iron brackets set into the white stone walls that glow with a flickering, enchanted light. The walls are otherwise unadorned. The floor is paved with polished but dull grey slate. An open archway enters the chamber from the southwest, where as there are doors set in the north and east. The door to the north is of sturdy, riveted iron, whereas to the east a grander set of blue double doors bar the way. The Peacekeepers coat-of-arms is carved and gilded in vivid base relief upon the centre of each of the two doors. Obvious exits: n(closed) e(closed) sw gate A magical gate glowing with red energy leads elsewhere. A Peacekeeper sentinel stands here, impassive eyes cold and watchful. A large, humanoid-shaped figure looms here. SEKRETKEEPER1 is here. SEKRETKEEPER2 is here. Myson is here. [HP:100%] [ME: 65%] [PE: 96%] > Myson blinks innocently at you. [HP:100%] [ME: 65%] [PE: 96%] > You say 'Oh.' [HP:100%] [ME: 65%] [PE: 96%] > SEKRETKEEPER1 peers at you intently. [HP:100%] [ME: 65%] [PE: 96%] > SEKRETKEEPER2 raises an eyebrow. I didn't know the other two were even Peacekeepers, nor should I be able to gate inside their HQ. I mean, might be great for Midnight & Co., but I'm sure the Peacekeepers don't appreciate not having a secret meeting place. I've bug logged this a couple times now. |
Author: | Edoras [ Tue Jun 02, 2009 6:29 pm ] |
Post subject: | |
OMG! I -never- would have guessed that those two were peacekeepers! This IC info should be removed. |
Author: | Quizzz [ Tue Jun 02, 2009 9:15 pm ] |
Post subject: | |
I'm a 'Peacekeeper' in Rl, and I tell you now... If a red portal of energy opened up and you stepped through into my precinct wielding a sword (axe,stick,cotton-candy) ...even if I knew YOU, you'd get shot in the face on principle. |
Author: | Demon [ Wed Jun 03, 2009 12:23 am ] |
Post subject: | |
I was under the impression tribunal HQs were not warded and were open to public access. |
Author: | ninja_ardith [ Wed Jun 03, 2009 12:59 am ] |
Post subject: | |
It's been this way since like 2003-4, jennbo. |
Author: | mundufisen [ Wed Jun 03, 2009 1:16 am ] |
Post subject: | |
This is nowhere near as bad as the norths, which can be easily accessed by ANYONE without gate or anything... |
Author: | Achernar [ Wed Jun 03, 2009 5:50 am ] |
Post subject: | |
Demon wrote: I was under the impression tribunal HQs were not warded and were open to public access.
I thought the same. |
Author: | Edoras [ Wed Jun 03, 2009 6:01 am ] |
Post subject: | |
I thought that too, until I got summon-killed out of the HQ. |
Author: | Aneira [ Wed Jun 03, 2009 6:59 am ] |
Post subject: | |
You can gate into the Moot's Keep as well. I was under the impression that tribunal "HQs" were supposed to be fairly accessible. I mean, you can get the keys to ours with a quest. |
Author: | VelvetWinter [ Wed Jun 03, 2009 9:18 am ] |
Post subject: | |
Secret meetings should be held in no-magic rooms. |
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