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Charms and flight zones.
https://shatteredkingdoms.org/forums/viewtopic.php?f=26&t=19565
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Author:  Konge [ Wed Nov 25, 2009 4:25 pm ]
Post subject:  Charms and flight zones.

Quote:
You soar up.

A Perilous Perch
You stand atop a sheer pour-off. Hundreds of feet of bare sandstone
plummets beneath your feet, and looking to the northeast and southwest,
you can see that the cliff band continues in both directions, a barrier
to easy passage from the vast expanse of desert to the east into the
mountains drained by this canyon system. The canyon here isn't particularly
narrow, and the walls are quite low, but without flight, the only obvious
direction to travel is upstream. You can see for hundreds of leagues from
this perch, but the view is dominated by an unnatural-looking mesa some
distance out into the desert.
It's mostly clear, very hot, and windy.
Obvious exits: d nw
A tiny, nasty snake is coiled here.
Your charm spell wears off.
A thick-maned lion soars in from below.



This is quite foolish. Okay, I can live with some hard coding because some people are without a sense of common decency. But why on earth make it so that it makes so many daily things an annoyance?

It would be so simple to not have the charm spell break - ordinary charms cannot follow you a variety of places, it isn't optimal, but okay. At least you wouldn't have to reclaim/reenchant charm weapons every single time you forget some place is a flight zone/forget the rule.

Without an iota of knowledge of the code, I suspect it would also be easy to have this rule only apply to PCs, since those are the only ones worth plummeting...

Author:  Baldric [ Wed Nov 25, 2009 5:02 pm ]
Post subject: 

I agree that this change was stupid.

Author:  mundufisen [ Wed Nov 25, 2009 5:46 pm ]
Post subject: 

Me too, make it only break the spell on PC's and its fine. :)

Author:  Im2old4u [ Wed Nov 25, 2009 5:48 pm ]
Post subject: 

Trying to satisfy Balance and QQ while avoiding the most obvious, easy and secure solution, can only lead to extreme and inconvenient measures.
Kinda sad.

Once again...

Author:  grep [ Wed Nov 25, 2009 5:58 pm ]
Post subject: 

Im2old4u wrote:
Trying to satisfy Balance and QQ while avoiding the most obvious, easy and secure solution, can only lead to extreme and inconvenient measures.
Kinda sad.

Once again...


Code:
kill                (disabled)


what

Author:  the_me [ Wed Nov 25, 2009 10:06 pm ]
Post subject: 

I'm just going to agree that just limit it to pc's and let the NPCs fly free and leave it at that.

Author:  orius [ Thu Nov 26, 2009 7:14 am ]
Post subject: 

Now you have to actually deal with other players. Oh noes.

Author:  Konge [ Thu Nov 26, 2009 9:04 am ]
Post subject: 

What I censored from that post was two other PCs also in the group.

As I said, one possibility is to make it impossible for all charms to enter flight zones (as it is now) but not make it break the spell so you do not have to reclaim weapons/eq on them everytime you have a brainfart.

Author:  Trexor [ Thu Nov 26, 2009 9:22 am ]
Post subject: 

What is so hard in looking where you are going? Stop being lazy and cast fly on the charm, or make it eat herbs or quaff a vial.

Author:  Konge [ Thu Nov 26, 2009 9:52 am ]
Post subject: 

Trexor wrote:
What is so hard in looking where you are going? Stop being lazy and cast fly on the charm, or make it eat herbs or quaff a vial.


Way to misunderstand the point. The charm was flying. This change was implemented as a response to those who charmed people and flew them over cities to release flight on them.

Obviously, you are PERFECTLY capable of junking someone easily when you land a charm without the use of this, but it was a prevalent tactic some two years back, which sparked this change.

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