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 Post subject: Coordinates in areas command typo/bug
PostPosted: Tue Mar 02, 2010 7:28 am 
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Mortal Philanthropist

Joined: Sun Oct 12, 2008 3:54 pm
Posts: 133
SK Character: Ericos
Bastion of light coordinates are 23^n , 7^W using the fragile sextant right outside the bastion.

Inside the bastion the coordinates are 25^N, 15^w

In the "areas" command output it appears as the latter. (25^N, 15^w) instead of 23,7

Also in the Outer Courtyard of bastion of light the sextant can be used. I am not sure if this is considered a bug though, which probably is not.


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 Post subject:
PostPosted: Tue Mar 02, 2010 2:21 pm 
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Webadmin

Joined: Thu Feb 28, 2002 4:00 pm
Posts: 2732
Location: Australia
SK Character: Viltrax
Co-ordinates are the builder's responsibility when they link an area to the wilderness. Use TYPO whilst standing at the wilderness exit of the area, if you're seeing different sextant values compared to the list returned by the AREA command.


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PostPosted: Sat May 15, 2010 6:38 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Fixed.


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