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Classical Conditioning: How to train your pets
https://shatteredkingdoms.org/forums/viewtopic.php?f=26&t=19974
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Author:  laeZ1 [ Thu Mar 11, 2010 8:51 pm ]
Post subject:  Classical Conditioning: How to train your pets

Probably more of a feature than a bug, but why does the following happen?

Code:
> o shadow emote pretends to drink tea.
A shadow makes some incomprehensible gestures.
Ok.

[HP:100%] [ME:100%] [PE:100%]
> o shadow emote pretends to drink tea.

Veret says 'Alright. I got things to do'

[HP:100%] [ME:100%] [PE:100%]
> A shadow makes some incomprehensible gestures.
Ok.

[HP:100%] [ME:100%] [PE:100%]
> o shadow emote pretends to drink tea.
A shadow pretends to drink tea.
Ok.

Author:  grep [ Thu Mar 11, 2010 8:52 pm ]
Post subject: 

Language.

It speaks like demonic or null or something.

Author:  laeZ1 [ Thu Mar 11, 2010 9:17 pm ]
Post subject: 

When I order it to do socials, it does just fine. Only emotes/pemotes have that problem.

Author:  Rennus_Dragonsbane [ Thu Mar 11, 2010 9:23 pm ]
Post subject: 

This is a "feature" that was introduced about 8 years ago when languages actually took time to learn - prior to mentoring and a plethora of trainers (including the "ancient" and "forgotten" languages) and people were using emotes to get around the language code. Things like: emote says to the dumb male human, "Gee! This works great. Why learn to speak other languages?"

As grep mentioned - there is at least one language that everyone can understand (white / god / common) and one that can't be learned (bright green / undead? / demon?)

Author:  Turon [ Thu Mar 11, 2010 10:28 pm ]
Post subject: 

Also, socials transcend the language barrier while emotes do not.

Author:  Morovik [ Fri Mar 12, 2010 4:45 am ]
Post subject: 

Rennus_Dragonsbane wrote:
This is a "feature" that was introduced about 8 years ago when languages actually took time to learn - prior to mentoring and a plethora of trainers (including the "ancient" and "forgotten" languages) and people were using emotes to get around the language code. Things like: emote says to the dumb male human, "Gee! This works great. Why learn to speak other languages?"

As grep mentioned - there is at least one language that everyone can understand (white / god / common) and one that can't be learned (bright green / undead? / demon?)


I don't think there is a bright green one, usually that's just echoes from scripts. I do think though that that 8 year old change was an unjust but unfortunately necessary one.

Author:  Tetra [ Fri Mar 12, 2010 6:06 am ]
Post subject: 

As was said, this is a very unfortunate feature. Even 8 years ago all you had to do was ask and most people knew where to find all languages. There was a very easily accessed trainer under Exile where you could get everything and yet people went the lazy route and used emotes. This was the end result. Now a bard trying to emote an elaborate bow can be made to look a fool by a language barrier. Priests trying to emote a better resurrection make no sense. It's unfortunate, but what can you do?

Author:  evena [ Fri Mar 12, 2010 6:35 am ]
Post subject: 

Tetra wrote:
It's unfortunate, but what can you do?


spam languages. that's pretty much it.

Author:  grep [ Fri Mar 12, 2010 9:19 am ]
Post subject: 

use more tongues

tongues always make things better

Author:  laeZ1 [ Fri Mar 12, 2010 11:34 am ]
Post subject: 

Well, I've never encountered this problem while using emotes myself, just when ordering them to my pets.

Thanks for the answers, everyone!

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