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Classical Conditioning: How to train your pets https://shatteredkingdoms.org/forums/viewtopic.php?f=26&t=19974 |
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Author: | laeZ1 [ Thu Mar 11, 2010 8:51 pm ] |
Post subject: | Classical Conditioning: How to train your pets |
Probably more of a feature than a bug, but why does the following happen? Code: > o shadow emote pretends to drink tea.
A shadow makes some incomprehensible gestures. Ok. [HP:100%] [ME:100%] [PE:100%] > o shadow emote pretends to drink tea. Veret says 'Alright. I got things to do' [HP:100%] [ME:100%] [PE:100%] > A shadow makes some incomprehensible gestures. Ok. [HP:100%] [ME:100%] [PE:100%] > o shadow emote pretends to drink tea. A shadow pretends to drink tea. Ok. |
Author: | grep [ Thu Mar 11, 2010 8:52 pm ] |
Post subject: | |
Language. It speaks like demonic or null or something. |
Author: | laeZ1 [ Thu Mar 11, 2010 9:17 pm ] |
Post subject: | |
When I order it to do socials, it does just fine. Only emotes/pemotes have that problem. |
Author: | Rennus_Dragonsbane [ Thu Mar 11, 2010 9:23 pm ] |
Post subject: | |
This is a "feature" that was introduced about 8 years ago when languages actually took time to learn - prior to mentoring and a plethora of trainers (including the "ancient" and "forgotten" languages) and people were using emotes to get around the language code. Things like: emote says to the dumb male human, "Gee! This works great. Why learn to speak other languages?" As grep mentioned - there is at least one language that everyone can understand (white / god / common) and one that can't be learned (bright green / undead? / demon?) |
Author: | Turon [ Thu Mar 11, 2010 10:28 pm ] |
Post subject: | |
Also, socials transcend the language barrier while emotes do not. |
Author: | Morovik [ Fri Mar 12, 2010 4:45 am ] |
Post subject: | |
Rennus_Dragonsbane wrote: This is a "feature" that was introduced about 8 years ago when languages actually took time to learn - prior to mentoring and a plethora of trainers (including the "ancient" and "forgotten" languages) and people were using emotes to get around the language code. Things like: emote says to the dumb male human, "Gee! This works great. Why learn to speak other languages?"
As grep mentioned - there is at least one language that everyone can understand (white / god / common) and one that can't be learned (bright green / undead? / demon?) I don't think there is a bright green one, usually that's just echoes from scripts. I do think though that that 8 year old change was an unjust but unfortunately necessary one. |
Author: | Tetra [ Fri Mar 12, 2010 6:06 am ] |
Post subject: | |
As was said, this is a very unfortunate feature. Even 8 years ago all you had to do was ask and most people knew where to find all languages. There was a very easily accessed trainer under Exile where you could get everything and yet people went the lazy route and used emotes. This was the end result. Now a bard trying to emote an elaborate bow can be made to look a fool by a language barrier. Priests trying to emote a better resurrection make no sense. It's unfortunate, but what can you do? |
Author: | evena [ Fri Mar 12, 2010 6:35 am ] |
Post subject: | |
Tetra wrote: It's unfortunate, but what can you do?
spam languages. that's pretty much it. |
Author: | grep [ Fri Mar 12, 2010 9:19 am ] |
Post subject: | |
use more tongues tongues always make things better |
Author: | laeZ1 [ Fri Mar 12, 2010 11:34 am ] |
Post subject: | |
Well, I've never encountered this problem while using emotes myself, just when ordering them to my pets. Thanks for the answers, everyone! |
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