Shattered Kingdoms

Where Roleplay and Tactics Collide
VOTE NOW!
It is currently Mon Dec 23, 2024 2:43 am

All times are UTC - 8 hours




Post new topic Reply to topic  [ 2 posts ] 
Author Message
 Post subject: Taunt
PostPosted: Mon Jan 31, 2011 3:32 pm 
Hey Big-D(which sounds far more sexual than previously realized),
When you changed taunt to be concentration based I thought I remembered something about it requiring 'minimal' concentration, but I've noticed that it seems to be dropped quite easily by characters with reasonable INT. While I do not have a log showing the INT of a character and a situation in which it was dropped, I wondered if you might be able to review the code. I've seen characters with 'smart' int, dropped taunt without being bashed but only fighting 3-4 things. That does not seem to coincide with the purpose of the code change to begin with, but who knows. Thanks big guy.


Top
  
Reply with quote  
 Post subject: Re: Taunt
PostPosted: Mon Jan 31, 2011 5:26 pm 
Offline
Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I guess I'd need to see a log. I just looked at it briefly and it seems to be working correctly.


Top
 Profile  
Reply with quote  
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC - 8 hours


Who is online

Users browsing this forum: Majestic-12 [Bot] and 136 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

Search for:
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group