Shattered Kingdoms

Where Roleplay and Tactics Collide
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 Post subject: Taunt
PostPosted: Mon Jan 31, 2011 3:32 pm 
Hey Big-D(which sounds far more sexual than previously realized),
When you changed taunt to be concentration based I thought I remembered something about it requiring 'minimal' concentration, but I've noticed that it seems to be dropped quite easily by characters with reasonable INT. While I do not have a log showing the INT of a character and a situation in which it was dropped, I wondered if you might be able to review the code. I've seen characters with 'smart' int, dropped taunt without being bashed but only fighting 3-4 things. That does not seem to coincide with the purpose of the code change to begin with, but who knows. Thanks big guy.


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 Post subject: Re: Taunt
PostPosted: Mon Jan 31, 2011 5:26 pm 
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Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
I guess I'd need to see a log. I just looked at it briefly and it seems to be working correctly.


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