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Chained NPCs moving? (Outer guardians specifically)
https://shatteredkingdoms.org/forums/viewtopic.php?f=26&t=21651
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Author:  Edoras [ Mon Sep 19, 2011 12:31 pm ]
Post subject:  Chained NPCs moving? (Outer guardians specifically)

Chained NPCs seem to have a "wimpy" set. They don't actually chase you as much as they just move when you hit them with a ranged spell. I have a feeling this is related to the change that causes NPCs to move from damaging room-affect spells?

In this log I hit a guardian with a flamestrike from one room away.

Quote:
You utter the words, 'yrawzgculatz'.
A massive guardian is massacred as you direct a large column of fire to strike it!
A massive guardian walks in from the west.
Connor's shield blocks a massive guardian's attack.
Angry spirits manifest around Connor and rain curses upon a massive guardian.
A massive guardian's deadly wrath barely hits Connor's head.
Angry spirits manifest around Connor and rain curses upon a massive guardian.
A massive guardian causes Connor some slight wounds as its deadly wrath singes his chest.
Angry spirits manifest around Connor and rain curses upon a massive guardian.
A massive guardian's deadly wrath lightly hits Connor's head.
Connor dodges a massive guardian's attack.


Happened on both the test server and live server today. In this log, the NPC isn't being "lured" in, it's actually moving as a result of the damage: I have done other tests to prove that: For example, if we had hit it with a lightning bolt from 2 rooms away it would have just moved east once.

Author:  Baldric [ Mon Sep 19, 2011 2:08 pm ]
Post subject:  Re: Chained NPCs moving? (Outer guardians specifically)

I think the bigger bug here is that your mercenary can cast flamestrike.

Author:  Dulrik [ Mon Sep 19, 2011 11:33 pm ]
Post subject:  Re: Chained NPCs moving? (Outer guardians specifically)

Hmm... yes, that does seem to be an unexpected side-effect of this. But other than guardians, I'm not sure there are any NPCs that you would not want to move in response to damage...

Author:  Edoras [ Mon Sep 19, 2011 11:47 pm ]
Post subject:  Re: Chained NPCs moving? (Outer guardians specifically)

Pretty much any NPC that scripts entry/exit or scripts something in the room upon death and is chained is an NPC that you wouldn't want to move in response to damage. Outer guardians are the easiest example, because if they move as they do when you hit them, then A) no one can enter the keep because they can't ask the guardian to enter, and B)if you do actually kill the guardian away from the entrance, the door stays locked because the guardians open the cabal HQ doors by a script when they die.

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