Shattered Kingdoms

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 Post subject: Multiple teachers
PostPosted: Thu Dec 08, 2011 11:40 pm 
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Gold Donor

Joined: Tue Feb 15, 2005 11:39 pm
Posts: 501
Location: Somewhere Plotting
SK Character: None
There are some cases where there are two teaching NPCs in one room.
If you 'train', both will give you what they train or give you the appropriate message.
However if you ask for 'train stat', the one first in room will give the message and the first one only.
Let's say you have NPC A that trains str and NPC B that trains dex.
Typing train stat dex will result in NPC A saying that they don't train that... is there a specific reason?
If not, can it be fixed?

It's a little corner case, but depending on alignment you can't just kill the trainer in the way. (I definitely did though)


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 Post subject: Re: Multiple teachers
PostPosted: Fri Dec 09, 2011 12:19 am 
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Mortal

Joined: Wed Nov 23, 2011 9:18 am
Posts: 21
This isn't trivial as I've fallen foul to it in Exile on many occasions. I wanted to train cha and only knew that the bard at the cross could do this. Problem was, if there was another NPC in the area they would respond saying "I can't train cha".

My only solution was to walk away and come back later in the hope that the other NPC had walked off.


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 Post subject: Re: Multiple teachers
PostPosted: Fri Dec 09, 2011 10:50 am 
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Mortal

Joined: Fri Apr 30, 2004 8:48 pm
Posts: 1608
Location: My heart's in <strike>Iraq</strike> Texas with my newly re-enlisted 'som' 'soq' daughter
SK Character: Galida Apelila Shaloush Mayumi
Agreed, each NPC in the room should be able to train the stats they can train. Being the last in the room shouldn't make the NPC the stat king (or queen, depending on if you're... male or female).


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 Post subject: Re: Multiple teachers
PostPosted: Fri Dec 23, 2011 9:16 am 
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Mortal

Joined: Wed Oct 07, 2009 5:04 am
Posts: 3066
SK Character: RAWR!
Related: Sometimes, there are two trainers in a room that offer the same skill or spell. Characters should be able to select the lower cost. It seems that the game defaults to the higher price every time. :/


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 Post subject: Re: Multiple teachers
PostPosted: Fri Dec 23, 2011 10:44 am 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
Just bad luck. It's entirely dependent on which one entered the room first.


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 Post subject: Re: Multiple teachers
PostPosted: Fri Dec 23, 2011 11:19 am 
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Mortal

Joined: Mon Mar 18, 2002 6:34 am
Posts: 263
Location: Portland, Oregon
Or how about all NPCs given the ability to train any stat....

This would fix the problem.


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 Post subject: Re: Multiple teachers
PostPosted: Fri Dec 23, 2011 11:30 am 
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Mortal

Joined: Fri Dec 16, 2011 8:34 am
Posts: 151
LionHeart wrote:
Or how about all NPCs given the ability to train any stat....

This would fix the problem.


I have trouble with a sprite priest training a giant barb in strength.


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 Post subject: Re: Multiple teachers
PostPosted: Fri Dec 23, 2011 12:20 pm 
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Mortal

Joined: Mon Mar 18, 2002 6:34 am
Posts: 263
Location: Portland, Oregon
Banhammer wrote:
LionHeart wrote:
Or how about all NPCs given the ability to train any stat....

This would fix the problem.


I have trouble with a sprite priest training a giant barb in strength.


I would too, how many sprite priests do you see?


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 Post subject: Re: Multiple teachers
PostPosted: Fri Dec 23, 2011 2:19 pm 
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Mortal

Joined: Fri Dec 16, 2011 8:34 am
Posts: 151
None. It was just an example. But roleplay wise, the stats that are offered by certain trainers follows along a logical path. Warriors teach Str, Dex, Con, MOVE and HP. Priests train Wis, Int, and Art. Bards train Cha.


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 Post subject: Re: Multiple teachers
PostPosted: Sun Dec 25, 2011 8:56 pm 
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Gold Donor

Joined: Tue Feb 15, 2005 11:39 pm
Posts: 501
Location: Somewhere Plotting
SK Character: None
Dulrik wrote:
Just bad luck. It's entirely dependent on which one entered the room first.


You can't possibly call the Hart and Rose "bad luck". Those trainers are there all the time and the way to get them to move is to kill them, kill someone else, etc.
One example, but there's at least one example of constantly clumped trainers.


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