Dulrik wrote:
Baldric wrote:
I'm pretty sure the "bonus" meant things like right-handed characters were getting 5 attacks something like 80% of the time and left-handed chararacters were getting 5 attacks 90% of the time. It's kind of absurd to expect the pbase to notice that difference, especially when reasonable people would assume handidness doesn't matter.
While I did not run tests on the how things performed prior to fixing the bug, I believe it would have resulted in a right-handed character always getting one less attack per round than a left-handed character. You are correct, this isn't as noticeable as seeing 'punch' instead of your normal weapon message. But given how much people dissect log files, it seems strange that none of the veterans would have noticed.
I think because in practice this never happened, or just wasn't noticeable, and I think baldric has it right, nobody cared about handedness. It seemed aesthetic at best. My current character is left-handed, and I'm just waiting for this code fix to go through to make a decision about specialization.