Shattered Kingdoms
https://shatteredkingdoms.org/forums/

Tame Technicality
https://shatteredkingdoms.org/forums/viewtopic.php?f=26&t=22383
Page 1 of 1

Author:  evena [ Fri Mar 02, 2012 5:59 am ]
Post subject:  Tame Technicality

Quote:
You ride a flying seahorse east.

The Bridge of Khalida
You find yourself traveling on a worn, cobblestone roadway
yr| before the impressive, gleaming walls of Exile. The gates are
-* housed within a twin-towered barbican that jealously watches the
yr# western road. Of the same white stone as the high, crenellated
walls that sheer away to the north and south, the city gleams
like a jewel set upon the landscape of Taslamar. The Queens's colours fly
proud atop each of the barbican towers, whilst the shadows of men moving
behind the battlements atop the white walls speak of the continual vigilance
of a city long accustomed to the threat of many foe. In the distance, a
split in the road to the east offers a path to the northeast and southwest
while a road to the west offers transportation to the north and south.
Golden waves of long grass ripple throughout the landscape all around you,
the warm smell of earth and grain reaches your nostrils. It's snowing
lightly, well past freezing, and very windy.
Obvious exits: n e s w nw ne sw se city
The white city walls of Exile arise gleaming to the east.
(Charmed) A flying seahorse is here mounted by you.

[HP:100%] [ME:100%] [PE: 97%]
> e
city
You ride a flying seahorse east.
You are forced to leave your mount behind.

The City of Exile
You are flying high above the city of Exile. From here the
r|y city looks quite pretty, although not quite pristine. You can
#*# see the river entering the city boundary from the northwest, then
r#r continuing on its way southeast. It's snowing lightly, well past
freezing, and very windy.
Obvious exits: n e s w nw ne sw se city

[HP:100%] [ME:100%] [PE: 97%]



Okay, I get that tame is like charm, but a naturally flying animal that I'm forced to leave behind seems kind of silly. Being forced to leave any pet behind is silly, really. It's not as though there's any tactical benefit from taking your tame over a city and dropping it . . . why are my pets refusing to follow?

Can this be tweaked? Should it remain as-is? If so, can I have some sensible justification?

Thanks.

Author:  Edoras [ Fri Mar 02, 2012 7:05 am ]
Post subject:  Re: Tame Technicality

The horse isn't actually flying at the time: So either it landed since you tamed it, it wasn't flying when you tamed it, or the pet itself doesn't have innate flight (Some of which may be something the builder of the tames area can fix).

You can tell he isn't flying because of the line

"(Charmed) A flying seahorse is here mounted by you."

Which, if he was flying, would be

"(Charmed) A flying seahorse is flying here mounted by you."

And you happened to leave him behind because you were personally flying: If you hadn't been, you would have gotten a "you aren't flying" message.

It's just misleading that the pet itself is called a "flying seahorse" although it doesn't actually have to be flying all the time. Sort of like how flying squirrels can walk if they want.

Author:  evena [ Fri Mar 02, 2012 7:26 am ]
Post subject:  Re: Tame Technicality

It's an innate flying pet.

It's also highly unlikely that I ever landed him, being a sprite.

Author:  Edoras [ Fri Mar 02, 2012 7:29 am ]
Post subject:  Re: Tame Technicality

It's not flying in that log.

Author:  evena [ Fri Mar 02, 2012 8:01 am ]
Post subject:  Re: Tame Technicality

Okay then. This is why I don't bother to post most of my issues. I just look like a massive dumb [REDACTED] noob.

Which, I suppose I am. It works fine.

Author:  Edoras [ Fri Mar 02, 2012 8:34 am ]
Post subject:  Re: Tame Technicality

Aww, don't feel bad. At least you don't chain lightning yourself and your friends during PvP.

Page 1 of 1 All times are UTC - 8 hours
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/