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MR barbs resist exorcism
https://shatteredkingdoms.org/forums/viewtopic.php?f=26&t=23098
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Author:  Dralan [ Wed Oct 10, 2012 1:39 pm ]
Post subject:  MR barbs resist exorcism

Title says it all.


Code:
The ghost of Schoren eerily manifests out of the ether.

[HP: 95%] [ME: 43%] [PE: 82%]
>
The ghost of Schoren fades back into the ether.

[HP: 95%] [ME: 43%] [PE: 82%]
> c 'spirit sight'
You start to concentrate.
You utter the words, 'gsufuh guoph'.
Your eyes tingle.

[HP: 95%] [ME: 43%] [PE: 82%]
> c 'exorcism' schoren
You start to concentrate.

[HP: 95%] [ME: 43%] [PE: 82%]
>
You utter the words, 'znafqugw'.
The spirit is unmoved by your exorcism.

[HP: 95%] [ME: 38%] [PE: 82%]
> c 'exorcism' schoren
You start to concentrate.

[HP: 95%] [ME: 38%] [PE: 82%]
>
You utter the words, 'znafqugw'.
The spirit is unmoved by your exorcism.

[HP: 95%] [ME: 33%] [PE: 82%]
> say Suppress, if you can?
You ask 'Suppress, if you can?'

[HP: 95%] [ME: 33%] [PE: 82%]
> c 'exorcism' schoren
You start to concentrate.

[HP: 95%] [ME: 33%] [PE: 82%]
>
The ghost of Schoren says 'I can't.'

[HP: 95%] [ME: 33%] [PE: 82%]
>
You utter the words, 'znafqugw'.
The spirit is unmoved by your exorcism.

[HP: 99%] [ME: 30%] [PE: 98%]
> say Are those healing you?
You ask 'Are those healing you?'


The ghost of Schoren says 'Yes.'

Author:  spidermonkey [ Wed Oct 10, 2012 1:45 pm ]
Post subject:  Re: MR barbs resist exorcism

lol that is awesome, may be a feature?

Author:  Sargas [ Thu Oct 11, 2012 5:50 am ]
Post subject:  Re: MR barbs resist exorcism

That is awesome. I wonder if they resist seance!

Author:  Dulrik [ Thu Oct 11, 2012 7:23 am ]
Post subject:  Re: MR barbs resist exorcism

Trained MR is retained even if you have no body. On the fence on whether or not to call that a bug.

Author:  Travorn [ Thu Oct 11, 2012 8:12 am ]
Post subject:  Re: MR barbs resist exorcism

I don't think that it should be retained. Resisting exorcism should be an act of will. Magic resistance should be based purely on the physical, the training of the body. With the introduction of aura of negation, this seems to change things, as it seems to be a force of will, random as it may be. The barbarian should be in tune with their ancestry, though nothing like a shaman would be. Rewording the help file to read that the aura they gain is through blessing of said ancestry to help protect the spirit warrior against magic, could work. Which could bring up the question of if the barbarian joins a religion, should they keep this skill. I don't know if it would be worth the effort to change.

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