Shattered Kingdoms

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 Post subject: Controls firing ranged weapons
PostPosted: Sat Jun 20, 2015 7:15 am 
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Mortal

Joined: Fri Oct 10, 2014 2:22 pm
Posts: 455
Quote:
A sessprian ghoul fires an iron-stocked siege crossbow downward!
Lumiere snatch a sessprian ghoul's shot and toss it aside.
A sessprian ghoul fires an iron-stocked siege crossbow downward!
Lumiere snatch a sessprian ghoul's shot and toss it aside.
A sessprian ghoul fires an iron-stocked siege crossbow downward!
Lord Varloch fires an iron-stocked siege crossbow downward!
Lumiere snatch Lord Varloch's shot and toss it aside.
Lord Varloch fires an iron-stocked siege crossbow downward!
Lumiere snatch Lord Varloch's shot and toss it aside.


This seems broken. Why are controls able to fire ranged weapons? This makes classes that are capable of controlling other NPCs extremely powerful.


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 Post subject: Re: Controls firing ranged weapons
PostPosted: Sat Jun 20, 2015 10:04 am 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
It doesn't seem that crazy strong to me. I highly doubt the NPCs are specialized in crossbow or have the skirmish skill, so there's going to be a lot of look/order lag invoked to use them effectively, and the damage isn't going to be that impressive.

Also, you really shouldn't include cabal skills in log snippets.


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 Post subject: Re: Controls firing ranged weapons
PostPosted: Sat Jun 20, 2015 11:15 am 
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Immortal

Joined: Wed Jan 14, 2015 12:26 am
Posts: 423
This is not a bug. NPCs and monsters have skills, just like PCs have skills. This means that some choices for control, charm, and even tribunal guards can use ranged weapons.


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