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Controls firing ranged weapons
https://shatteredkingdoms.org/forums/viewtopic.php?f=26&t=25745
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Author:  TheX [ Sat Jun 20, 2015 7:15 am ]
Post subject:  Controls firing ranged weapons

Quote:
A sessprian ghoul fires an iron-stocked siege crossbow downward!
Lumiere snatch a sessprian ghoul's shot and toss it aside.
A sessprian ghoul fires an iron-stocked siege crossbow downward!
Lumiere snatch a sessprian ghoul's shot and toss it aside.
A sessprian ghoul fires an iron-stocked siege crossbow downward!
Lord Varloch fires an iron-stocked siege crossbow downward!
Lumiere snatch Lord Varloch's shot and toss it aside.
Lord Varloch fires an iron-stocked siege crossbow downward!
Lumiere snatch Lord Varloch's shot and toss it aside.


This seems broken. Why are controls able to fire ranged weapons? This makes classes that are capable of controlling other NPCs extremely powerful.

Author:  Edoras [ Sat Jun 20, 2015 10:04 am ]
Post subject:  Re: Controls firing ranged weapons

It doesn't seem that crazy strong to me. I highly doubt the NPCs are specialized in crossbow or have the skirmish skill, so there's going to be a lot of look/order lag invoked to use them effectively, and the damage isn't going to be that impressive.

Also, you really shouldn't include cabal skills in log snippets.

Author:  Thuban [ Sat Jun 20, 2015 11:15 am ]
Post subject:  Re: Controls firing ranged weapons

This is not a bug. NPCs and monsters have skills, just like PCs have skills. This means that some choices for control, charm, and even tribunal guards can use ranged weapons.

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