Shattered Kingdoms

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 Post subject: language
PostPosted: Sat Apr 28, 2018 7:15 pm 
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Mortal

Joined: Thu May 11, 2006 11:00 pm
Posts: 2767
Location: Pearl Harbor, HI
SK Character: That one guy who pk'd you.
Since language now affects request, persuade, and god knows what else. How come a dragon can taunt me? Last time I checked my paladin didn't speak dragon. So since so far this change hasn't helped me at all, it would be nice not being taunted by everything.


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 Post subject: Re: language
PostPosted: Sat Apr 28, 2018 10:26 pm 
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Mortal

Joined: Sun Mar 04, 2018 12:24 am
Posts: 35
Yes would be nice to remove taunt and kip up from those special class npcs that can do everything.


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 Post subject: Re: language
PostPosted: Wed May 02, 2018 2:58 pm 
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Implementor

Joined: Wed Feb 27, 2002 4:00 pm
Posts: 8220
Location: Redwood City, California
You cam taunt someone with your middle finger. Apparently the dragon flipped you the tail.


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 Post subject: Re: language
PostPosted: Thu May 03, 2018 12:35 am 
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Mortal Philanthropist

Joined: Sun Feb 08, 2004 1:41 pm
Posts: 1085
Location: Hugging a tree
SK Character: Imolth
Dulrik wrote:
You cam taunt someone with your middle finger. Apparently the dragon flipped you the tail.


Lol, just visualized that.

My pet peeve with language (semi thread hijacking) is the jumbled speaking the barbarians get while berserked. I can get behind the IC reasons, but you are rendered unable to communicate at times. I wish there was a way to solve this.


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 Post subject: Re: language
PostPosted: Thu May 03, 2018 5:25 am 
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Mortal

Joined: Fri Jun 07, 2013 7:11 pm
Posts: 1068
Location: Probably Camping Losache
SK Character: Arkex, Chronis, Azoreth, Kyln
Does intelligence play a factor in that? I think it should. The greater the int, the less jumbled.
Have a 5 int ring with 5 added. After a fight, rem ring, wear 2.ring. Speak clearly-ish.


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 Post subject: Re: language
PostPosted: Thu May 03, 2018 6:56 pm 
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Mortal

Joined: Fri Jul 09, 2004 8:43 am
Posts: 5614
Location: Columbia, South Carolina
SK Character: Pilnor, Surrit, Berr, Rall
The primary battle strategem of a barbarian is to get so pissed off he swings harder and dies less. I think it's rather fitting to have your speech get garbled as a result.

I actually have a log where I was playing a barbarian and ended up miscommunicating something with an ally due to fury. It actually made a lot of sense, and was rather funny in retrospect.

If anything I would complain about barbarians losing the ability to rescue reliably while enraged, which, while it does make sense, makes them really annoying to have as a front-line in overly demanding PvE scenarios.


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